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Antony Riakiotakis 59c71eb00a For gcc based systems use g++ for linking. This is necessary so that exceptions are propagated between shared libraries. We already use g++ when linking with cmake.
This solves crash when trying to render with missing files on MinGW-w64 cycles. The cause was an OpenEXR exception that went uncaught when trying to check the file's extension through OpenImageIO while building the shader tree. Thus my bug-hunting frustration can end with a happy chord.
2012-08-21 21:01:07 +00:00
build_files For gcc based systems use g++ for linking. This is necessary so that exceptions are propagated between shared libraries. We already use g++ when linking with cmake. 2012-08-21 21:01:07 +00:00
doc spelling cleanup: spelling corrections from user zeffii on IRC. 2012-08-19 15:28:24 +00:00
extern Remove old boolean operation module 2012-08-02 16:42:30 +00:00
intern code cleanup: vfont's used confusing and over complicated method of storing memory for loaded fonts, not store as a temp var in the fonts. 2012-08-21 10:39:02 +00:00
release copy as script operator for the console, so you can copy input from a console for use in a textblock. 2012-08-19 21:32:18 +00:00
source code cleanup: use rect size macros 2012-08-21 20:34:05 +00:00
CMakeLists.txt option to build without the legacy compositor 2012-08-19 22:19:19 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile for the default make/cmake wrapper, use ../build_os rather then ../build/os 2012-08-15 22:59:23 +00:00
SConstruct add back datatoc, use this instead of cmake script which was too slow. 2012-08-11 16:25:31 +00:00