blender/intern/locale/boost_locale_wrapper.cpp
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

136 lines
4.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation */
/** \file
* \ingroup intern_locale
*/
#include <boost/locale.hpp>
#include <iostream>
#include <stdio.h>
#include "boost_locale_wrapper.h"
static std::string messages_path;
static std::string default_domain;
static std::string locale_str;
/* NOTE: We cannot use short stuff like `boost::locale::gettext`, because those return
* `std::basic_string` objects, which c_ptr()-returned char* is no more valid
* once deleted (which happens as soons they are out of scope of this func). */
typedef boost::locale::message_format<char> char_message_facet;
static std::locale locale_global;
static char_message_facet const *facet_global = NULL;
static void bl_locale_global_cache()
{
/* Cache facet in global variable. Not only is it better for performance,
* it also fixes crashes on macOS when doing translation from threads other
* than main. Likely because of some internal thread local variables. */
try {
/* facet_global reference is valid as long as local_global exists,
* so we store both. */
locale_global = std::locale();
facet_global = &std::use_facet<char_message_facet>(locale_global);
}
catch (const std::bad_cast
&e) { /* if std::has_facet<char_message_facet>(l) == false, LC_ALL = "C" case */
#ifndef NDEBUG
std::cout << "bl_locale_global_cache:" << e.what() << " \n";
#endif
(void)e;
facet_global = NULL;
}
catch (const std::exception &e) {
#ifndef NDEBUG
std::cout << "bl_locale_global_cache:" << e.what() << " \n";
#endif
(void)e;
facet_global = NULL;
}
}
void bl_locale_init(const char *_messages_path, const char *_default_domain)
{
/* Avoid using ICU backend, we do not need its power and it's rather heavy! */
boost::locale::localization_backend_manager lman =
boost::locale::localization_backend_manager::global();
#if defined(_WIN32)
lman.select("winapi");
#else
lman.select("posix");
#endif
boost::locale::localization_backend_manager::global(lman);
messages_path = _messages_path;
default_domain = _default_domain;
}
void bl_locale_set(const char *locale)
{
boost::locale::generator gen;
std::locale _locale;
/* Specify location of dictionaries. */
gen.add_messages_path(messages_path);
gen.add_messages_domain(default_domain);
// gen.set_default_messages_domain(default_domain);
try {
if (locale && locale[0]) {
_locale = gen(locale);
}
else {
#if defined(__APPLE__) && !defined(WITH_HEADLESS) && !defined(WITH_GHOST_SDL)
std::string locale_osx = osx_user_locale() + std::string(".UTF-8");
_locale = gen(locale_osx.c_str());
#else
_locale = gen("");
#endif
}
std::locale::global(_locale);
/* NOTE: boost always uses "C" LC_NUMERIC by default! */
bl_locale_global_cache();
/* Generate the locale string
* (useful to know which locale we are actually using in case of "default" one). */
#define LOCALE_INFO std::use_facet<boost::locale::info>(_locale)
locale_str = LOCALE_INFO.language();
if (LOCALE_INFO.country() != "") {
locale_str += "_" + LOCALE_INFO.country();
}
if (LOCALE_INFO.variant() != "") {
locale_str += "@" + LOCALE_INFO.variant();
}
#undef LOCALE_INFO
}
/* Extra catch on `std::runtime_error` is needed for macOS/Clang as it seems that exceptions
* like `boost::locale::conv::conversion_error` (which inherit from `std::runtime_error`) are
* not caught by their ancestor `std::exception`. See #88877#1177108 */
catch (std::runtime_error const &e) {
std::cout << "bl_locale_set(" << locale << "): " << e.what() << " \n";
}
catch (std::exception const &e) {
std::cout << "bl_locale_set(" << locale << "): " << e.what() << " \n";
}
}
const char *bl_locale_get(void)
{
return locale_str.c_str();
}
const char *bl_locale_pgettext(const char *msgctxt, const char *msgid)
{
if (facet_global) {
char const *r = facet_global->get(0, msgctxt, msgid);
if (r) {
return r;
}
}
return msgid;
}