blender/source/gameengine/GameLogic/SCA_EventManager.cpp

84 lines
1.9 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_EventManager.cpp
* \ingroup gamelogic
*/
#include <assert.h>
#include "SCA_EventManager.h"
#include "SCA_ISensor.h"
SCA_EventManager::SCA_EventManager(SCA_LogicManager* logicmgr, EVENT_MANAGER_TYPE mgrtype)
:m_logicmgr(logicmgr),
m_mgrtype(mgrtype)
{
}
SCA_EventManager::~SCA_EventManager()
{
// all sensors should be removed
assert(m_sensors.Empty());
}
void SCA_EventManager::RegisterSensor(class SCA_ISensor* sensor)
{
m_sensors.AddBack(sensor);
}
void SCA_EventManager::RemoveSensor(class SCA_ISensor* sensor)
{
sensor->Delink();
}
void SCA_EventManager::NextFrame(double curtime, double fixedtime)
{
NextFrame();
}
void SCA_EventManager::NextFrame()
{
assert(false); // && "Event managers should override a NextFrame method");
}
void SCA_EventManager::EndFrame()
{
}
void SCA_EventManager::UpdateFrame()
{
}
int SCA_EventManager::GetType()
{
return (int) m_mgrtype;
}