blender/intern/cycles/scene/image_vdb.h
Patrick Mours a8c81ffa83 Cycles: Add half precision float support for volumes with NanoVDB
This patch makes it possible to change the precision with which to
store volume data in the NanoVDB data structure (as float, half, or
using variable bit quantization) via the previously unused precision
field in the volume data block.
It makes it possible to further reduce memory usage during
rendering, at a slight cost to the visual detail of a volume.

Differential Revision: https://developer.blender.org/D10023
2022-05-23 19:08:01 +02:00

61 lines
1.4 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __IMAGE_VDB__
#define __IMAGE_VDB__
#ifdef WITH_OPENVDB
# include <openvdb/openvdb.h>
#endif
#ifdef WITH_NANOVDB
# include <nanovdb/util/GridHandle.h>
#endif
#include "scene/image.h"
CCL_NAMESPACE_BEGIN
class VDBImageLoader : public ImageLoader {
public:
#ifdef WITH_OPENVDB
VDBImageLoader(openvdb::GridBase::ConstPtr grid_, const string &grid_name);
#endif
VDBImageLoader(const string &grid_name);
~VDBImageLoader();
virtual bool load_metadata(const ImageDeviceFeatures &features,
ImageMetaData &metadata) override;
virtual bool load_pixels(const ImageMetaData &metadata,
void *pixels,
const size_t pixels_size,
const bool associate_alpha) override;
virtual string name() const override;
virtual bool equals(const ImageLoader &other) const override;
virtual void cleanup() override;
virtual bool is_vdb_loader() const override;
#ifdef WITH_OPENVDB
openvdb::GridBase::ConstPtr get_grid();
#endif
protected:
string grid_name;
#ifdef WITH_OPENVDB
openvdb::GridBase::ConstPtr grid;
openvdb::CoordBBox bbox;
#endif
#ifdef WITH_NANOVDB
nanovdb::GridHandle<> nanogrid;
int precision = 0;
#endif
};
CCL_NAMESPACE_END
#endif /* __IMAGE_VDB__ */