blender/source/gameengine
Jorge Bernal 5d0696052a BGE: Fix T41502 Path following jumping
New Lock Z velocity parameter was added. This parameter avoid the micro-jumping.
By default it is actived except when you load an old file that it is deactived to keep former behaviour.

Additionally it was solved another issue related with the acceleration: That is the acceleration value was not taked into account and we had always the maximum linear velocity from the beginning of movement. Now the acceleration is taken into account until we reach the maximum velocity.
When you load an old file, the acceleration value is set to the maximum range (1000.f). This way we simulate a maximum velocity constant from the beginning of movement (former behaviour).

{F142195}

Reviewers: moguri, dfelinto, campbellbarton

Reviewed By: campbellbarton

Subscribers: sergey

Differential Revision: https://developer.blender.org/D1074
2015-02-18 23:24:02 +01:00
..
BlenderRoutines Fix T43565: BGE removed unneeded if/else in BL_KetsjiEmbedStart 2015-02-10 21:28:18 +01:00
Converter BGE: Fix T41502 Path following jumping 2015-02-18 23:24:02 +01:00
Expressions Freestyle: reserve array sizes before filling 2015-01-04 21:23:26 +11:00
GameLogic cleanup: style 2015-02-07 04:50:21 +11:00
GamePlayer Fix BGE compilation after recent renames in BKE_image (tsst...). 2015-01-24 14:57:57 +01:00
Ketsji BGE: Fix T41502 Path following jumping 2015-02-18 23:24:02 +01:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Fix T42437: Physics/Compound bug 2015-02-18 19:59:21 +01:00
Rasterizer BGE: Fix for T42285 & T38935 crashes. They are Rayhit related. 2015-02-13 00:12:21 +01:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Recreating bge python modules instead of using existing 2015-02-09 20:56:38 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00