blender/source/gameengine/Ketsji
Campbell Barton 5d64dd019e BGE Python API
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time.

This also means attributes can be found in the type without having to do a dir() on the instance.
2009-04-07 11:06:35 +00:00
..
KXNetwork BGE Python API 2009-04-07 11:06:35 +00:00
BL_BlenderShader.cpp Fix for bug #18423: BGE lights in overlay scene also affected 2009-03-24 15:45:08 +00:00
BL_BlenderShader.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_Material.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
BL_Material.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_Shader.cpp BGE Python API 2009-04-05 06:08:41 +00:00
BL_Shader.h Python ref-counting fixes 2009-04-06 08:17:04 +00:00
BL_Texture.cpp BGE Python API 2009-02-19 13:42:07 +00:00
BL_Texture.h Preparation to VideoTexture: everything but the VideoTexture module itself. 2008-10-31 21:06:48 +00:00
CMakeLists.txt BGE PyAPI can now import text (within the blend-file) 2009-04-05 19:37:13 +00:00
KX_BlenderMaterial.cpp Python BGE API 2009-04-03 14:51:06 +00:00
KX_BlenderMaterial.h BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_BulletPhysicsController.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
KX_BulletPhysicsController.h BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value. 2009-01-14 22:33:39 +00:00
KX_Camera.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_Camera.h BGE Python API 2009-04-05 06:08:41 +00:00
KX_CameraActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_CameraActuator.h moved more attributes from getattr into PyAttributeDef's 2009-04-04 02:57:35 +00:00
KX_CameraIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_CDActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ClientObjectInfo.h Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00
KX_ConstraintActuator.cpp Python BGE API 2009-04-03 14:51:06 +00:00
KX_ConstraintActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ConstraintWrapper.cpp Python BGE API 2009-04-03 14:51:06 +00:00
KX_ConstraintWrapper.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ConvertPhysicsObject.h Add support to lock individual axis during rigid body simulation, for translation and rotation. This makes it easier to do 1D or 2D physics (tetris, blockout) 2009-03-09 07:12:16 +00:00
KX_ConvertPhysicsObjects.cpp Applied patch #18446, to do versions on damping 2009-03-29 19:54:05 +00:00
KX_EmptyObject.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_EmptyObject.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_GameActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_GameObject.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_GameObject.h added experimental KX_GameObject attributes "sensors", "controllers" and "actuators" 2009-04-05 08:48:51 +00:00
KX_IInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_IPhysicsController.h BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value. 2009-01-14 22:33:39 +00:00
KX_IPO_SGController.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
KX_IPO_SGController.h BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation. 2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_IpoActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_IPOTransform.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ISystem.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera) 2009-03-09 05:01:16 +00:00
KX_KetsjiEngine.h BGE update: helper functions for VideoTexture render to texture feature. 2008-11-26 17:38:54 +00:00
KX_Light.cpp BGE Python API 2009-04-06 13:27:28 +00:00
KX_Light.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_LightIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_MeshProxy.h Made KX_MeshProxy use PyAttributeDef. simplified getting the 'materials' attribute (no need to differentiate between types) 2009-04-04 15:54:07 +00:00
KX_MotionState.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_MotionState.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_MouseFocusSensor.cpp BGE Python API 2009-04-06 13:27:28 +00:00
KX_MouseFocusSensor.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_NearSensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_NearSensor.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ObColorIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp Python BGE API 2009-04-03 14:51:06 +00:00
KX_ObjectActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_OdePhysicsController.cpp BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_OdePhysicsController.h BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_OrientationInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_ParentActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_PhysicsEngineEnums.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp Python BGE API 2009-04-03 14:51:06 +00:00
KX_PhysicsObjectWrapper.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_PhysicsPropertiesobsolete.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_PolygonMaterial.h BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_PolyProxy.cpp BGE Python API 2009-04-06 13:27:28 +00:00
KX_PolyProxy.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_PositionInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp Python ref-counting fixes 2009-04-06 08:17:04 +00:00
KX_PyConstraintBinding.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PyMath.cpp BGE Python API 2009-04-05 06:08:41 +00:00
KX_PyMath.h BGE Python API 2009-02-23 06:41:10 +00:00
KX_PythonInit.cpp BGE Python API 2009-04-06 13:27:28 +00:00
KX_PythonInit.h BGE PyAPI can now import text (within the blend-file) 2009-04-05 19:37:13 +00:00
KX_PythonInitTypes.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_PythonInitTypes.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_RadarSensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_RadarSensor.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_RayCast.cpp BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_RayCast.h BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_RayEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_RaySensor.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_AddObjectActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_SCA_AddObjectActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_DynamicActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_SCA_DynamicActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_EndObjectActuator.cpp Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_EndObjectActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_ReplaceMeshActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_SCA_ReplaceMeshActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ScalarInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Scene.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_Scene.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SceneActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_SceneActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SG_BoneParentNodeRelationship.cpp Minor speedups for the BGE 2009-02-25 06:43:03 +00:00
KX_SG_BoneParentNodeRelationship.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_SG_NodeRelationships.cpp Minor speedups for the BGE 2009-02-25 06:43:03 +00:00
KX_SG_NodeRelationships.h Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls) 2008-06-14 17:12:49 +00:00
KX_SoundActuator.cpp Python BGE API 2009-04-03 14:51:06 +00:00
KX_SoundActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_StateActuator.cpp Python BGE API 2009-04-03 14:51:06 +00:00
KX_StateActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SumoPhysicsController.cpp BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value. 2009-01-14 22:33:39 +00:00
KX_SumoPhysicsController.h BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value. 2009-01-14 22:33:39 +00:00
KX_TimeCategoryLogger.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeLogger.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count. 2008-08-05 16:23:33 +00:00
KX_TouchEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_TouchSensor.h moved more attributes from getattr into PyAttributeDef's 2009-04-04 02:57:35 +00:00
KX_TrackToActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_TrackToActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_VehicleWrapper.cpp Python BGE API 2009-04-03 14:51:06 +00:00
KX_VehicleWrapper.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_VertexProxy.cpp BGE Python API 2009-04-06 13:27:28 +00:00
KX_VertexProxy.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_VisibilityActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_VisibilityActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_WorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript BGE PyAPI can now import text (within the blend-file) 2009-04-05 19:37:13 +00:00