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Benoit Bolsee 5e2ee19187 BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation.
This situation corresponds to a group containing only a portion
of a parent hierarchy (the Apricot team needed that to avoid
logic duplication). The BGE will instantiate only the
children that are in the group so that it follows the 3D view
more closely.
As a result, the logic links to the objects in the portion of the
hierarchy that was not replicated will point to inactive objects
(if the groups are stored in inactive layers as they should be). 
To keep the logic system consistent, these links are automatically
removed.
This last part of the patch is a general fix that could go in
2.47 but as this situation does not normally occurs in pre-2.47
games, it is not needed.
2008-07-18 19:56:56 +00:00
bin/.blender Update of the Urainian translation 2008-04-21 20:57:23 +00:00
blenderplayer Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
CMake CMake: Move genrated dna.c and cmake_blender_libs.txt to binary directories to keep source dir pristine. Also flag removed libraries as status and not "error" messages. 2006-12-07 00:18:57 +00:00
config == RED one (redcode) == 2008-06-02 21:35:57 +00:00
doc * add small bit of docs about BF_CONFIG 2008-04-28 09:41:51 +00:00
extern == Redcode == 2008-06-22 15:48:12 +00:00
intern Win64 fix: disable 1GB restriction for 64bit windows systems, baking fluid with >4GB is verified to work on Vista64. 2008-07-14 12:24:49 +00:00
po Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
projectfiles == Sequencer == 2007-10-02 12:36:53 +00:00
projectfiles_vc7 Update MSVC project files 2008-07-12 11:57:21 +00:00
release Updates from Roger Wickes 2008-07-05 11:38:16 +00:00
source BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation. 2008-07-18 19:56:56 +00:00
tools exiting wasnt working (was raising errors), also use dict.keys() rather then appending from iteritems, 2008-07-09 00:58:57 +00:00
CMakeLists.txt Win64 fix: if you disable enough things in CMakeList.txt blender compiles on win64 now using cmake --> *BUT* it doesn't say anything about if it works with MEM>4GB (that's next thing to explore!) 2008-07-13 18:29:07 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
README Patch #17310: Fixing urls in main README 2008-07-12 06:18:06 +00:00
SConstruct Change plugin.def to pluging.DEF for case sensitive operating systems. 2008-05-01 14:22:21 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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