This multiscattering term comes from the OpenPBR specification and nicely
preserves energy while correctly modeling increased saturation at high
roughness.
Preparation for adding a diffuse roughness option to the Principled BSDF.
To me, the difference in output and computation seems small enough to
not need an enum for the old behavior.
Note that this also switches sampling to cosine-weighted, in my tests this
gives lower noise. I also checked doing MIS between cosine and uniform,
using the A term as a weight for how often to use cosine (since that term
is Lambertian diffuse), but always using cosine was better.
A nice consequence of that is that you don't get a huge noise jump when
going from 0.0 to 0.01 roughness.
Pull Request: https://projects.blender.org/blender/blender/pulls/123345