blender/source
Kent Mein 5e6d6710c4 renamed a var to avoid name conflicts...
In the header its just this..
-void initjit(float *jit, int num)
+void initjit(float *jitarr, int num)

its respectively renamed in jitter.c

Kent
2002-12-30 07:15:47 +00:00
..
blender renamed a var to avoid name conflicts... 2002-12-30 07:15:47 +00:00
creator sgefants patch to remove the License Key stuff. 2002-12-06 19:48:37 +00:00
darwin I moved source/darwin/blenderpublisher.app to source/darwin/blender.app 2002-12-03 10:02:40 +00:00
gameengine Removed another unused var and cleaned up a couple of lines of code 2002-12-30 07:13:26 +00:00
icons Converted icon files to binary files (cvs admin -kb) and restored them. 2002-11-11 20:57:09 +00:00
kernel Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
GPL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
Makefile Rewired python for OSX. The Makefiles now use the Python that comes with OSX 2002-12-21 22:26:46 +00:00
nan_compile.mk Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list. 2002-12-19 22:06:32 +00:00
nan_definitions.mk Rewired python for OSX. The Makefiles now use the Python that comes with OSX 2002-12-21 22:26:46 +00:00
nan_link.mk First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
nan_subdirs.mk Initial revision 2002-10-12 11:37:38 +00:00
nan_warn.mk Initial revision 2002-10-12 11:37:38 +00:00