cb12337363
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file BL_ArmatureChannel.h
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* \ingroup bgeconv
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*/
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#ifndef __BL_ARMATURECHANNEL
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#define __BL_ARMATURECHANNEL
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#include "DNA_action_types.h"
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#include "CTR_HashedPtr.h"
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#include "CTR_Map.h"
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#include "PyObjectPlus.h"
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class SCA_IObject;
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class KX_GameObject;
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class BL_ArmatureObject;
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struct bConstraint;
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struct bPoseChannel;
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struct Object;
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struct bPose;
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class BL_ArmatureChannel : public PyObjectPlus
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{
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// use Py_HeaderPtr since we use generic pointer in proxy
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Py_HeaderPtr;
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private:
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friend class BL_ArmatureObject;
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struct bPoseChannel* m_posechannel;
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BL_ArmatureObject* m_armature;
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public:
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BL_ArmatureChannel(class BL_ArmatureObject *armature,
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struct bPoseChannel *posechannel);
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virtual ~BL_ArmatureChannel();
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#ifdef WITH_PYTHON
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// Python access
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virtual PyObject* py_repr(void);
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static PyObject* py_attr_getattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static PyObject* py_attr_get_joint_rotation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int py_attr_set_joint_rotation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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#endif // WITH_PYTHON
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};
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/* this is a factory class to access bBone data field in the GE.
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It's not supposed to be instantiated, we only need it for the Attributes and Method array.
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The actual proxy object will be manually created using NewProxyPtr */
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class BL_ArmatureBone : public PyObjectPlus
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{
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// use Py_HeaderPtr since we use generic pointer in proxy
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Py_HeaderPtr;
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private:
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// make constructor private to make sure no one tries to instantiate this class
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BL_ArmatureBone() {}
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virtual ~BL_ArmatureBone() {}
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public:
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#ifdef WITH_PYTHON
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static PyObject *py_bone_repr(PyObject *self);
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static PyObject *py_bone_get_parent(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static PyObject *py_bone_get_children(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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#endif
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};
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#endif //__BL_ARMATURECHANNEL
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