258 lines
6.0 KiB
C++
258 lines
6.0 KiB
C++
/*
|
|
* $Id$
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file gameengine/GameLogic/SCA_IController.cpp
|
|
* \ingroup gamelogic
|
|
*/
|
|
|
|
|
|
#include <stddef.h>
|
|
|
|
#include "SCA_IController.h"
|
|
#include "SCA_LogicManager.h"
|
|
#include "SCA_IActuator.h"
|
|
#include "SCA_ISensor.h"
|
|
#include "PyObjectPlus.h"
|
|
#include "../Ketsji/KX_PythonSeq.h" /* not nice, only need for KX_PythonSeq_CreatePyObject */
|
|
|
|
#include <stdio.h>
|
|
|
|
SCA_IController::SCA_IController(SCA_IObject* gameobj)
|
|
:
|
|
SCA_ILogicBrick(gameobj),
|
|
m_statemask(0),
|
|
m_justActivated(false)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
SCA_IController::~SCA_IController()
|
|
{
|
|
//UnlinkAllActuators();
|
|
}
|
|
|
|
|
|
|
|
std::vector<class SCA_ISensor*>& SCA_IController::GetLinkedSensors()
|
|
{
|
|
return m_linkedsensors;
|
|
}
|
|
|
|
|
|
|
|
std::vector<class SCA_IActuator*>& SCA_IController::GetLinkedActuators()
|
|
{
|
|
return m_linkedactuators;
|
|
}
|
|
|
|
|
|
|
|
void SCA_IController::UnlinkAllSensors()
|
|
{
|
|
std::vector<class SCA_ISensor*>::iterator sensit;
|
|
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
|
|
{
|
|
if (IsActive())
|
|
{
|
|
(*sensit)->DecLink();
|
|
}
|
|
(*sensit)->UnlinkController(this);
|
|
}
|
|
m_linkedsensors.clear();
|
|
}
|
|
|
|
|
|
|
|
void SCA_IController::UnlinkAllActuators()
|
|
{
|
|
std::vector<class SCA_IActuator*>::iterator actit;
|
|
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
|
|
{
|
|
if (IsActive())
|
|
{
|
|
(*actit)->DecLink();
|
|
}
|
|
(*actit)->UnlinkController(this);
|
|
}
|
|
m_linkedactuators.clear();
|
|
}
|
|
|
|
void SCA_IController::LinkToActuator(SCA_IActuator* actua)
|
|
{
|
|
m_linkedactuators.push_back(actua);
|
|
if (IsActive())
|
|
{
|
|
actua->IncLink();
|
|
}
|
|
}
|
|
|
|
void SCA_IController::UnlinkActuator(class SCA_IActuator* actua)
|
|
{
|
|
std::vector<class SCA_IActuator*>::iterator actit;
|
|
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
|
|
{
|
|
if ((*actit) == actua)
|
|
{
|
|
if (IsActive())
|
|
{
|
|
(*actit)->DecLink();
|
|
}
|
|
*actit = m_linkedactuators.back();
|
|
m_linkedactuators.pop_back();
|
|
return;
|
|
}
|
|
}
|
|
printf("Missing link from controller %s:%s to actuator %s:%s\n",
|
|
m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
|
|
actua->GetParent()->GetName().ReadPtr(), actua->GetName().ReadPtr());
|
|
}
|
|
|
|
void SCA_IController::LinkToSensor(SCA_ISensor* sensor)
|
|
{
|
|
m_linkedsensors.push_back(sensor);
|
|
if (IsActive())
|
|
{
|
|
sensor->IncLink();
|
|
}
|
|
}
|
|
|
|
void SCA_IController::UnlinkSensor(class SCA_ISensor* sensor)
|
|
{
|
|
std::vector<class SCA_ISensor*>::iterator sensit;
|
|
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
|
|
{
|
|
if ((*sensit) == sensor)
|
|
{
|
|
if (IsActive())
|
|
{
|
|
sensor->DecLink();
|
|
}
|
|
*sensit = m_linkedsensors.back();
|
|
m_linkedsensors.pop_back();
|
|
return;
|
|
}
|
|
}
|
|
printf("Missing link from controller %s:%s to sensor %s:%s\n",
|
|
m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
|
|
sensor->GetParent()->GetName().ReadPtr(), sensor->GetName().ReadPtr());
|
|
}
|
|
|
|
|
|
void SCA_IController::ApplyState(unsigned int state)
|
|
{
|
|
std::vector<class SCA_IActuator*>::iterator actit;
|
|
std::vector<class SCA_ISensor*>::iterator sensit;
|
|
|
|
if (m_statemask & state)
|
|
{
|
|
if (!IsActive())
|
|
{
|
|
// reactive the controller, all the links to actuator are valid again
|
|
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
|
|
{
|
|
(*actit)->IncLink();
|
|
}
|
|
|
|
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
|
|
{
|
|
(*sensit)->IncLink();
|
|
}
|
|
SetActive(true);
|
|
m_justActivated = true;
|
|
}
|
|
} else if (IsActive())
|
|
{
|
|
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
|
|
{
|
|
(*actit)->DecLink();
|
|
}
|
|
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
|
|
{
|
|
(*sensit)->DecLink();
|
|
}
|
|
SetActive(false);
|
|
m_justActivated = false;
|
|
}
|
|
}
|
|
|
|
#ifdef WITH_PYTHON
|
|
|
|
/* Python api */
|
|
|
|
PyTypeObject SCA_IController::Type = {
|
|
PyVarObject_HEAD_INIT(NULL, 0)
|
|
"SCA_IController",
|
|
sizeof(PyObjectPlus_Proxy),
|
|
0,
|
|
py_base_dealloc,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
py_base_repr,
|
|
0,0,0,0,0,0,0,0,0,
|
|
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
|
|
0,0,0,0,0,0,0,
|
|
Methods,
|
|
0,
|
|
0,
|
|
&SCA_ILogicBrick::Type,
|
|
0,0,0,0,0,0,
|
|
py_base_new
|
|
};
|
|
|
|
PyMethodDef SCA_IController::Methods[] = {
|
|
{NULL,NULL} //Sentinel
|
|
};
|
|
|
|
PyAttributeDef SCA_IController::Attributes[] = {
|
|
KX_PYATTRIBUTE_RO_FUNCTION("state", SCA_IController, pyattr_get_state),
|
|
KX_PYATTRIBUTE_RO_FUNCTION("sensors", SCA_IController, pyattr_get_sensors),
|
|
KX_PYATTRIBUTE_RO_FUNCTION("actuators", SCA_IController, pyattr_get_actuators),
|
|
KX_PYATTRIBUTE_BOOL_RW("useHighPriority",SCA_IController,m_bookmark),
|
|
{ NULL } //Sentinel
|
|
};
|
|
|
|
PyObject* SCA_IController::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
|
|
{
|
|
SCA_IController* self= static_cast<SCA_IController*>(self_v);
|
|
return PyLong_FromSsize_t(self->m_statemask);
|
|
}
|
|
|
|
PyObject* SCA_IController::pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
|
|
{
|
|
return KX_PythonSeq_CreatePyObject((static_cast<SCA_IController*>(self_v))->m_proxy, KX_PYGENSEQ_CONT_TYPE_SENSORS);
|
|
}
|
|
|
|
PyObject* SCA_IController::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
|
|
{
|
|
return KX_PythonSeq_CreatePyObject((static_cast<SCA_IController*>(self_v))->m_proxy, KX_PYGENSEQ_CONT_TYPE_ACTUATORS);
|
|
}
|
|
#endif // WITH_PYTHON
|