111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file KX_NearSensor.h
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* \ingroup ketsji
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* \brief Sense if other objects are near
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*/
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#ifndef KX_NEARSENSOR_H
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#define KX_NEARSENSOR_H
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#include "KX_TouchSensor.h"
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#include "KX_ClientObjectInfo.h"
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class KX_Scene;
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struct PHY_CollData;
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class KX_NearSensor : public KX_TouchSensor
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{
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Py_Header;
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protected:
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float m_Margin;
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float m_ResetMargin;
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KX_ClientObjectInfo* m_client_info;
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public:
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KX_NearSensor(class SCA_EventManager* eventmgr,
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class KX_GameObject* gameobj,
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float margin,
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float resetmargin,
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bool bFindMaterial,
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const STR_String& touchedpropname,
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PHY_IPhysicsController* ctrl);
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/*
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public:
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KX_NearSensor(class SCA_EventManager* eventmgr,
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class KX_GameObject* gameobj,
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double margin,
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double resetmargin,
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bool bFindMaterial,
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const STR_String& touchedpropname,
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class KX_Scene* scene);
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*/
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virtual ~KX_NearSensor();
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virtual void SynchronizeTransform();
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virtual CValue* GetReplica();
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virtual void ProcessReplica();
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virtual void SetPhysCtrlRadius();
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virtual bool Evaluate();
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virtual void ReParent(SCA_IObject* parent);
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virtual bool NewHandleCollision(void* obj1,void* obj2,
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const PHY_CollData * coll_data);
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virtual bool BroadPhaseFilterCollision(void*obj1,void*obj2);
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virtual bool BroadPhaseSensorFilterCollision(void*obj1,void*obj2) { return false; };
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virtual sensortype GetSensorType() { return ST_NEAR; }
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#ifdef WITH_PYTHON
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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//No methods
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//This method is used to make sure the distance does not exceed the reset distance
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static int CheckResetDistance(void *self, const PyAttributeDef*)
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{
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KX_NearSensor* sensor = reinterpret_cast<KX_NearSensor*>(self);
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if (sensor->m_Margin > sensor->m_ResetMargin)
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sensor->m_ResetMargin = sensor->m_Margin;
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sensor->SetPhysCtrlRadius();
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return 0;
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}
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#endif // WITH_PYTHON
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};
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#endif //KX_NEARSENSOR_H
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