b8657fd648
BL_ActionActuator::blendin -> blendIn BL_ActionActuator::end -> frameEnd BL_ActionActuator::property -> propName BL_ActionActuator::start -> frameStart BL_ActionActuator::type -> mode BL_ShapeActionActuator::blendin -> blendIn BL_ShapeActionActuator::end -> frameEnd BL_ShapeActionActuator::frameProperty -> framePropName BL_ShapeActionActuator::property -> propName BL_ShapeActionActuator::start -> frameStart BL_ShapeActionActuator::type -> mode KX_CameraActuator::xy -> useXY KX_ConstraintActuator::property -> propName KX_GameActuator::file -> fileName KX_GameObject::localScaling -> localScaling KX_GameObject::worldScaling -> worldScaling KX_IpoActuator::endFrame -> frameEnd KX_IpoActuator::startFrame -> frameStart KX_IpoActuator::type -> mode KX_RaySensor::property -> propName KX_SCA_DynamicActuator::operation -> mode KX_Scene::objects_inactive -> objectsInactive KX_SoundActuator::filename -> fileName KX_SoundActuator::type -> mode KX_TouchSensor::objectHit -> hitObject KX_TouchSensor::objectHitList -> hitObjectList KX_TouchSensor::property -> propName KX_TouchSensor::pulseCollisions -> usePulseCollision KX_VisibilityActuator::occlusion -> useOcclusion KX_VisibilityActuator::recursion -> useRecursion SCA_2DFilterActuator::passNb -> passNumber SCA_PropertyActuator::property -> propName SCA_PropertyActuator::type -> mode SCA_PropertySensor::property -> propName SCA_PropertySensor::type -> mode SCA_RandomActuator::property -> propName
137 lines
3.1 KiB
Plaintext
137 lines
3.1 KiB
Plaintext
#~ This program is free software; you can redistribute it and/or modify
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#~ it under the terms of the GNU General Public License as published by
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#~ the Free Software Foundation; version 2 of the License.
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#~ This program is distributed in the hope that it will be useful,
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#~ but WITHOUT ANY WARRANTY; without even the implied warranty of
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#~ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#~ GNU General Public License for more details.
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# This script must run from a logic brick so it has access to the game engine api
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# it assumes the root blender source directory is the current working directory
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#
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# Currently it only prints missing modules and methods (not attributes)
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import sys, os
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BGE_API_DOC_PATH = 'source/gameengine/PyDoc'
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mods = ['GameLogic', 'Rasterizer', 'GameKeys']
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mods_dict = {}
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for m in mods:
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mods_dict[m] = sys.modules[m]
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import GameTypes
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type_members = {}
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for type_name in dir(GameTypes):
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if type_name.startswith('__'):
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continue
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type_object = getattr(GameTypes, type_name)
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members = []
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type_members[type_object.__name__] = members
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for member in type_object.__dict__.keys():
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if member.startswith('__'):
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continue
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# print type_object.__name__ + '.' + k
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members.append(member)
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doc_dir= os.path.join(os.getcwd(), BGE_API_DOC_PATH)
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if doc_dir not in sys.path:
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sys.path.append(doc_dir)
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def check_attribute(class_ob, member):
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doc = class_ob.__doc__
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if not doc:
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return False
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for l in doc.split('\n'):
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l = l.strip()
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'''
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@ivar foo: blah blah
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to
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foo
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'''
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if l.startswith('@ivar') or l.startswith('@var'):
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var = l.split()[1].split(':')[0]
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if var == member:
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return True
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return False
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print '\n\n\nChecking Docs'
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PRINT_OK = False
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pymod = sys.modules['GameTypes']
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del sys.modules['GameTypes'] # temp remove
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mod = __import__('GameTypes') # get the python module
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reload(mod) # incase were editing it
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sys.modules['GameTypes'] = pymod
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for type_name in sorted(type_members.keys()):
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members = type_members[type_name]
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try:
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type_class = getattr(mod, type_name)
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except:
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print "missing class: %s.%s - %s" % (type_name, type_name, str(sorted(members)))
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continue
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for member in sorted(members):
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try:
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getattr(type_class, member)
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if PRINT_OK:
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print "\tfound: %s.%s" % (type_name, member)
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except:
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if check_attribute(type_class, member):
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if PRINT_OK:
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print "\tfound attr: %s.%s" % (type_name, member)
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else:
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print "\tmissing: %s.%s" % (type_name, member)
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# Now check the modules
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for mod_name, pymod in mods_dict.iteritems():
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print pymod
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del sys.modules[mod_name]
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# Now well get the python version
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pydoc = __import__(mod_name)
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pydoc = reload(pydoc) # avoid using the out dated pyc file only
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print pydoc.__file__
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for member in sorted(dir(pymod)):
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if hasattr(pydoc, member) or check_attribute(pydoc, member):
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if PRINT_OK:
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print "\tfound module attr: %s.%s" % (mod_name, member)
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else:
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print "\tmissing module attr: %s.%s" % (mod_name, member)
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# Restore real module
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sys.modules[mod_name] = pymod
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sys.path.pop() # remove the pydoc dir from our import paths
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