60af30ec8a
export_fbx - export lamps, (point/spot/sun), Mesh edges, Dupli'Objects and static particles as edges. bug fix in material export and better reuse of some standard text chunks. fly mode, added acceleration on mouse-wheel and +/- so flicking the mousewheel has more effect and dosnt feel so slugish. BPySys.py - cleanName, dumb mistake.
1252 lines
39 KiB
Python
1252 lines
39 KiB
Python
#!BPY
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"""
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Name: 'Autodesk FBX (.fbx)...'
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Blender: 243
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Group: 'Export'
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Tooltip: 'Selection to an ASCII Autodesk FBX '
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"""
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__author__ = "Campbell Barton"
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__url__ = ['www.blender.org', 'blenderartists.org']
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__version__ = "1.1"
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__bpydoc__ = """\
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This script is an exporter to the FBX file format.
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Usage:
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Select the objects you wish to export and run this script from "File->Export" menu.
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All objects that can be represented as a mesh (mesh, curve, metaball, surface, text3d)
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will be exported as mesh data.
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"""
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# --------------------------------------------------------------------------
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# FBX Export v0.1 by Campbell Barton (AKA Ideasman)
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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import BPyObject
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import BPyMesh
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import BPySys
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import BPyMessages
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import time
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from math import degrees
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# Used to add the scene name into the filename without using odd chars
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sane_name_mapping_ob = {}
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sane_name_mapping_mat = {}
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sane_name_mapping_tex = {}
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sane_name_mapping_arm = {}
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def strip_path(p):
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return p.split('\\')[-1].split('/')[-1]
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def sane_name(data, dct):
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if not data: return None
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name = data.name
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try: return dct[name]
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except: pass
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orig_name = name
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name = BPySys.cleanName(name)
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dct[orig_name] = name
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return name
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def sane_obname(data):
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return sane_name(data, sane_name_mapping_ob)
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def sane_matname(data):
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return sane_name(data, sane_name_mapping_mat)
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def sane_texname(data):
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return sane_name(data, sane_name_mapping_tex)
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def sane_armname(data):
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return sane_name(data, sane_name_mapping_arm)
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# May use this later
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"""
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# Auto class, use for datastorage only, a like a dictionary but with limited slots
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def auto_class(slots):
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exec('class container_class(object): __slots__=%s' % slots)
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return container_class
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"""
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header_comment = \
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'''; FBX 6.1.0 project file
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; Created by Blender FBX Exporter
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; for support mail cbarton@metavr.com
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; ----------------------------------------------------
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'''
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def write_header(file):
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file.write(header_comment)
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curtime = time.localtime()[0:6]
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#
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file.write(\
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'''FBXHeaderExtension: {
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FBXHeaderVersion: 1003
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FBXVersion: 6100
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CreationTimeStamp: {
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Version: 1000
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Year: %.4i
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Month: %.2i
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Day: %.2i
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Hour: %.2i
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Minute: %.2i
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Second: %.2i
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Millisecond: 0
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}
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Creator: "FBX SDK/FBX Plugins build 20070228"
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OtherFlags: {
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FlagPLE: 0
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}
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}''' % (curtime))
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file.write('\nCreationTime: "%.4i-%.2i-%.2i %.2i:%.2i:%.2i:000"' % curtime)
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file.write('\nCreator: "Blender3D version %.2f"' % Blender.Get('version'))
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def write_scene(file, sce, world):
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def write_object_tx(ob, loc, matrix):
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'''
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We have loc to set the location if non blender objects that have a location
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'''
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if ob and not matrix: matrix = ob.matrixWorld
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if matrix:
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loc = tuple(matrix.translationPart())
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scale = tuple(matrix.scalePart())
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# Lamps need to be rotated
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if ob and ob.type =='Lamp':
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matrix = Blender.Mathutils.RotationMatrix(90, 4, 'x') * matrix
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rot = tuple(matrix.rotationPart().toEuler())
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else:
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if not loc:
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loc = 0,0,0
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scale = 1,1,1
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rot = 0,0,0
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file.write('\n\t\t\tProperty: "Lcl Translation", "Lcl Translation", "A+",%.15f,%.15f,%.15f' % loc)
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file.write('\n\t\t\tProperty: "Lcl Rotation", "Lcl Rotation", "A+",%.15f,%.15f,%.15f' % rot)
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file.write('\n\t\t\tProperty: "Lcl Scaling", "Lcl Scaling", "A+",%.15f,%.15f,%.15f' % scale)
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def write_object_props(ob=None, loc=None, matrix=None):
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# if the type is 0 its an empty otherwise its a mesh
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# only difference at the moment is one has a color
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file.write('''
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Properties60: {
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Property: "QuaternionInterpolate", "bool", "",0
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Property: "Visibility", "Visibility", "A+",1''')
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write_object_tx(ob, loc, matrix)
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# Rotation order
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# eEULER_XYZ
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# eEULER_XZY
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# eEULER_YZX
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# eEULER_YXZ
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# eEULER_ZXY
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# eEULER_ZYX
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file.write('''
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Property: "RotationOffset", "Vector3D", "",0,0,0
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Property: "RotationPivot", "Vector3D", "",0,0,0
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Property: "ScalingOffset", "Vector3D", "",0,0,0
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Property: "ScalingPivot", "Vector3D", "",0,0,0
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Property: "TranslationActive", "bool", "",0
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Property: "TranslationMin", "Vector3D", "",0,0,0
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Property: "TranslationMax", "Vector3D", "",0,0,0
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Property: "TranslationMinX", "bool", "",0
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Property: "TranslationMinY", "bool", "",0
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Property: "TranslationMinZ", "bool", "",0
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Property: "TranslationMaxX", "bool", "",0
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Property: "TranslationMaxY", "bool", "",0
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Property: "TranslationMaxZ", "bool", "",0
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Property: "RotationOrder", "enum", "",1
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Property: "RotationSpaceForLimitOnly", "bool", "",0
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Property: "AxisLen", "double", "",10
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Property: "PreRotation", "Vector3D", "",0,0,0
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Property: "PostRotation", "Vector3D", "",0,0,0
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Property: "RotationActive", "bool", "",0
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Property: "RotationMin", "Vector3D", "",0,0,0
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Property: "RotationMax", "Vector3D", "",0,0,0
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Property: "RotationMinX", "bool", "",0
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Property: "RotationMinY", "bool", "",0
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Property: "RotationMinZ", "bool", "",0
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Property: "RotationMaxX", "bool", "",0
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Property: "RotationMaxY", "bool", "",0
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Property: "RotationMaxZ", "bool", "",0
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Property: "RotationStiffnessX", "double", "",0
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Property: "RotationStiffnessY", "double", "",0
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Property: "RotationStiffnessZ", "double", "",0
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Property: "MinDampRangeX", "double", "",0
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Property: "MinDampRangeY", "double", "",0
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Property: "MinDampRangeZ", "double", "",0
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Property: "MaxDampRangeX", "double", "",0
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Property: "MaxDampRangeY", "double", "",0
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Property: "MaxDampRangeZ", "double", "",0
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Property: "MinDampStrengthX", "double", "",0
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Property: "MinDampStrengthY", "double", "",0
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Property: "MinDampStrengthZ", "double", "",0
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Property: "MaxDampStrengthX", "double", "",0
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Property: "MaxDampStrengthY", "double", "",0
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Property: "MaxDampStrengthZ", "double", "",0
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Property: "PreferedAngleX", "double", "",0
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Property: "PreferedAngleY", "double", "",0
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Property: "PreferedAngleZ", "double", "",0
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Property: "InheritType", "enum", "",0
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Property: "ScalingActive", "bool", "",0
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Property: "ScalingMin", "Vector3D", "",1,1,1
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Property: "ScalingMax", "Vector3D", "",1,1,1
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Property: "ScalingMinX", "bool", "",0
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Property: "ScalingMinY", "bool", "",0
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Property: "ScalingMinZ", "bool", "",0
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Property: "ScalingMaxX", "bool", "",0
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Property: "ScalingMaxY", "bool", "",0
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Property: "ScalingMaxZ", "bool", "",0
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Property: "GeometricTranslation", "Vector3D", "",0,0,0
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Property: "GeometricRotation", "Vector3D", "",0,0,0
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Property: "GeometricScaling", "Vector3D", "",1,1,1
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Property: "LookAtProperty", "object", ""
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Property: "UpVectorProperty", "object", ""
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Property: "Show", "bool", "",1
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Property: "NegativePercentShapeSupport", "bool", "",1
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Property: "DefaultAttributeIndex", "int", "",0''')
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if ob:
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# Only mesh objects have color
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file.write('\n\t\t\tProperty: "Color", "Color", "A",0.8,0.8,0.8')
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file.write('\n\t\t\tProperty: "Size", "double", "",100')
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file.write('\n\t\t\tProperty: "Look", "enum", "",1')
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def write_camera_switch():
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file.write('''
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Model: "Model::Camera Switcher", "CameraSwitcher" {
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Version: 232''')
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write_object_props()
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file.write('''
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Property: "Color", "Color", "A",0.8,0.8,0.8
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Property: "Camera Index", "Integer", "A+",100
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}
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MultiLayer: 0
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MultiTake: 1
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Hidden: "True"
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Shading: W
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Culling: "CullingOff"
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Version: 101
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Name: "Model::Camera Switcher"
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CameraId: 0
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CameraName: 100
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CameraIndexName:
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}''')
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def write_camera(name, loc, near, far, proj_type, up):
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file.write('\n\tModel: "Model::%s", "Camera" {' % name )
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file.write('\n\t\tVersion: 232')
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write_object_props(None, loc)
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file.write('\n\t\t\tProperty: "Color", "Color", "A",0.8,0.8,0.8')
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file.write('\n\t\t\tProperty: "Roll", "Roll", "A+",0')
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file.write('\n\t\t\tProperty: "FieldOfView", "FieldOfView", "A+",40')
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file.write('\n\t\t\tProperty: "FieldOfViewX", "FieldOfView", "A+",1')
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file.write('\n\t\t\tProperty: "FieldOfViewY", "FieldOfView", "A+",1')
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file.write('\n\t\t\tProperty: "OpticalCenterX", "Real", "A+",0')
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file.write('\n\t\t\tProperty: "OpticalCenterY", "Real", "A+",0')
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file.write('\n\t\t\tProperty: "BackgroundColor", "Color", "A+",0.63,0.63,0.63')
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file.write('\n\t\t\tProperty: "TurnTable", "Real", "A+",0')
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file.write('\n\t\t\tProperty: "DisplayTurnTableIcon", "bool", "",1')
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file.write('\n\t\t\tProperty: "Motion Blur Intensity", "Real", "A+",1')
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file.write('\n\t\t\tProperty: "UseMotionBlur", "bool", "",0')
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file.write('\n\t\t\tProperty: "UseRealTimeMotionBlur", "bool", "",1')
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file.write('\n\t\t\tProperty: "ResolutionMode", "enum", "",0')
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file.write('\n\t\t\tProperty: "ApertureMode", "enum", "",2')
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file.write('\n\t\t\tProperty: "GateFit", "enum", "",0')
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file.write('\n\t\t\tProperty: "FocalLength", "Real", "A+",21.3544940948486')
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file.write('\n\t\t\tProperty: "CameraFormat", "enum", "",0')
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file.write('\n\t\t\tProperty: "AspectW", "double", "",320')
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file.write('\n\t\t\tProperty: "AspectH", "double", "",200')
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file.write('\n\t\t\tProperty: "PixelAspectRatio", "double", "",1')
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file.write('\n\t\t\tProperty: "UseFrameColor", "bool", "",0')
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file.write('\n\t\t\tProperty: "FrameColor", "ColorRGB", "",0.3,0.3,0.3')
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file.write('\n\t\t\tProperty: "ShowName", "bool", "",1')
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file.write('\n\t\t\tProperty: "ShowGrid", "bool", "",1')
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file.write('\n\t\t\tProperty: "ShowOpticalCenter", "bool", "",0')
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file.write('\n\t\t\tProperty: "ShowAzimut", "bool", "",1')
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file.write('\n\t\t\tProperty: "ShowTimeCode", "bool", "",0')
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file.write('\n\t\t\tProperty: "NearPlane", "double", "",%.6f' % near)
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file.write('\n\t\t\tProperty: "FarPlane", "double", "",%.6f' % far)
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file.write('\n\t\t\tProperty: "FilmWidth", "double", "",0.816')
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file.write('\n\t\t\tProperty: "FilmHeight", "double", "",0.612')
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file.write('\n\t\t\tProperty: "FilmAspectRatio", "double", "",1.33333333333333')
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file.write('\n\t\t\tProperty: "FilmSqueezeRatio", "double", "",1')
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file.write('\n\t\t\tProperty: "FilmFormatIndex", "enum", "",4')
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file.write('\n\t\t\tProperty: "ViewFrustum", "bool", "",1')
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file.write('\n\t\t\tProperty: "ViewFrustumNearFarPlane", "bool", "",0')
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file.write('\n\t\t\tProperty: "ViewFrustumBackPlaneMode", "enum", "",2')
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file.write('\n\t\t\tProperty: "BackPlaneDistance", "double", "",100')
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file.write('\n\t\t\tProperty: "BackPlaneDistanceMode", "enum", "",0')
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file.write('\n\t\t\tProperty: "ViewCameraToLookAt", "bool", "",1')
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file.write('\n\t\t\tProperty: "LockMode", "bool", "",0')
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file.write('\n\t\t\tProperty: "LockInterestNavigation", "bool", "",0')
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file.write('\n\t\t\tProperty: "FitImage", "bool", "",0')
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file.write('\n\t\t\tProperty: "Crop", "bool", "",0')
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file.write('\n\t\t\tProperty: "Center", "bool", "",1')
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file.write('\n\t\t\tProperty: "KeepRatio", "bool", "",1')
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file.write('\n\t\t\tProperty: "BackgroundMode", "enum", "",0')
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file.write('\n\t\t\tProperty: "BackgroundAlphaTreshold", "double", "",0.5')
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file.write('\n\t\t\tProperty: "ForegroundTransparent", "bool", "",1')
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file.write('\n\t\t\tProperty: "DisplaySafeArea", "bool", "",0')
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file.write('\n\t\t\tProperty: "SafeAreaDisplayStyle", "enum", "",1')
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file.write('\n\t\t\tProperty: "SafeAreaAspectRatio", "double", "",1.33333333333333')
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file.write('\n\t\t\tProperty: "Use2DMagnifierZoom", "bool", "",0')
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file.write('\n\t\t\tProperty: "2D Magnifier Zoom", "Real", "A+",100')
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file.write('\n\t\t\tProperty: "2D Magnifier X", "Real", "A+",50')
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file.write('\n\t\t\tProperty: "2D Magnifier Y", "Real", "A+",50')
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file.write('\n\t\t\tProperty: "CameraProjectionType", "enum", "",%i' % proj_type)
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file.write('\n\t\t\tProperty: "UseRealTimeDOFAndAA", "bool", "",0')
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file.write('\n\t\t\tProperty: "UseDepthOfField", "bool", "",0')
|
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file.write('\n\t\t\tProperty: "FocusSource", "enum", "",0')
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file.write('\n\t\t\tProperty: "FocusAngle", "double", "",3.5')
|
|
file.write('\n\t\t\tProperty: "FocusDistance", "double", "",200')
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|
file.write('\n\t\t\tProperty: "UseAntialiasing", "bool", "",0')
|
|
file.write('\n\t\t\tProperty: "AntialiasingIntensity", "double", "",0.77777')
|
|
file.write('\n\t\t\tProperty: "UseAccumulationBuffer", "bool", "",0')
|
|
file.write('\n\t\t\tProperty: "FrameSamplingCount", "int", "",7')
|
|
file.write('\n\t\t}')
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|
file.write('\n\t\tMultiLayer: 0')
|
|
file.write('\n\t\tMultiTake: 0')
|
|
file.write('\n\t\tHidden: "True"')
|
|
file.write('\n\t\tShading: Y')
|
|
file.write('\n\t\tCulling: "CullingOff"')
|
|
file.write('\n\t\tTypeFlags: "Camera"')
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|
file.write('\n\t\tGeometryVersion: 124')
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|
file.write('\n\t\tPosition: %.6f,%.6f,%.6f' % loc)
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|
file.write('\n\t\tUp: %i,%i,%i' % up)
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|
file.write('\n\t\tLookAt: 0,0,0')
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|
file.write('\n\t\tShowInfoOnMoving: 1')
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|
file.write('\n\t\tShowAudio: 0')
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file.write('\n\t\tAudioColor: 0,1,0')
|
|
file.write('\n\t\tCameraOrthoZoom: 1')
|
|
file.write('\n\t}')
|
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|
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def write_camera_default():
|
|
# This sucks but to match FBX converter its easier to
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|
# write the cameras though they are not needed.
|
|
write_camera('Producer Perspective', (0,71.3,287.5), 10, 4000, 0, (0,1,0))
|
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write_camera('Producer Top', (0,4000,0), 1, 30000, 1, (0,0,-1))
|
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write_camera('Producer Bottom', (0,-4000,0), 1, 30000, 1, (0,0,-1))
|
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write_camera('Producer Front', (0,0,4000), 1, 30000, 1, (0,1,0))
|
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write_camera('Producer Back', (0,0,-4000), 1, 30000, 1, (0,1,0))
|
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write_camera('Producer Right', (4000,0,0), 1, 30000, 1, (0,1,0))
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write_camera('Producer Left', (-4000,0,0), 1, 30000, 1, (0,1,0))
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|
|
|
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def write_light(ob, name):
|
|
light = ob.data
|
|
file.write('\n\tModel: "Model::%s", "Light" {' % name)
|
|
file.write('\n\t\tVersion: 232')
|
|
|
|
write_object_props(ob)
|
|
|
|
# Why are these values here twice?????? - oh well, follow the holy sdk's output
|
|
|
|
# Blender light types match FBX's, funny coincidence, we just need to
|
|
# be sure that all unsupported types are made into a point light
|
|
#ePOINT,
|
|
#eDIRECTIONAL
|
|
#eSPOT
|
|
light_type = light.type
|
|
if light_type > 3: light_type = 0
|
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|
|
file.write('\n\t\t\tProperty: "LightType", "enum", "",%i' % light_type)
|
|
file.write('\n\t\t\tProperty: "CastLightOnObject", "bool", "",1')
|
|
file.write('\n\t\t\tProperty: "DrawVolumetricLight", "bool", "",1')
|
|
file.write('\n\t\t\tProperty: "DrawGroundProjection", "bool", "",1')
|
|
file.write('\n\t\t\tProperty: "DrawFrontFacingVolumetricLight", "bool", "",0')
|
|
file.write('\n\t\t\tProperty: "GoboProperty", "object", ""')
|
|
file.write('\n\t\t\tProperty: "Color", "Color", "A+",1,1,1')
|
|
file.write('\n\t\t\tProperty: "Intensity", "Intensity", "A+",%.2f' % (light.energy*100))
|
|
file.write('\n\t\t\tProperty: "Cone angle", "Cone angle", "A+",%.2f' % light.spotSize)
|
|
file.write('\n\t\t\tProperty: "Fog", "Fog", "A+",50')
|
|
file.write('\n\t\t\tProperty: "Color", "Color", "A",%.2f,%.2f,%.2f' % tuple(light.col))
|
|
file.write('\n\t\t\tProperty: "Intensity", "Intensity", "A+",%.2f' % (light.energy*100))
|
|
file.write('\n\t\t\tProperty: "Cone angle", "Cone angle", "A+",%.2f' % light.spotSize)
|
|
file.write('\n\t\t\tProperty: "Fog", "Fog", "A+",50')
|
|
file.write('\n\t\t\tProperty: "LightType", "enum", "",%i' % light_type)
|
|
file.write('\n\t\t\tProperty: "CastLightOnObject", "bool", "",1')
|
|
file.write('\n\t\t\tProperty: "DrawGroundProjection", "bool", "",1')
|
|
file.write('\n\t\t\tProperty: "DrawFrontFacingVolumetricLight", "bool", "",0')
|
|
file.write('\n\t\t\tProperty: "DrawVolumetricLight", "bool", "",1')
|
|
file.write('\n\t\t\tProperty: "GoboProperty", "object", ""')
|
|
file.write('\n\t\t\tProperty: "DecayType", "enum", "",0')
|
|
file.write('\n\t\t\tProperty: "DecayStart", "double", "",%.2f' % light.dist)
|
|
file.write('\n\t\t\tProperty: "EnableNearAttenuation", "bool", "",0')
|
|
file.write('\n\t\t\tProperty: "NearAttenuationStart", "double", "",0')
|
|
file.write('\n\t\t\tProperty: "NearAttenuationEnd", "double", "",0')
|
|
file.write('\n\t\t\tProperty: "EnableFarAttenuation", "bool", "",0')
|
|
file.write('\n\t\t\tProperty: "FarAttenuationStart", "double", "",0')
|
|
file.write('\n\t\t\tProperty: "FarAttenuationEnd", "double", "",0')
|
|
file.write('\n\t\t\tProperty: "CastShadows", "bool", "",0')
|
|
file.write('\n\t\t\tProperty: "ShadowColor", "ColorRGBA", "",0,0,0,1')
|
|
file.write('\n\t\t}')
|
|
file.write('\n\t\tMultiLayer: 0')
|
|
file.write('\n\t\tMultiTake: 0')
|
|
file.write('\n\t\tShading: Y')
|
|
file.write('\n\t\tCulling: "CullingOff"')
|
|
file.write('\n\t\tTypeFlags: "Light"')
|
|
file.write('\n\t\tGeometryVersion: 124')
|
|
file.write('\n\t}')
|
|
|
|
# Material Settings
|
|
if world:
|
|
world_amb = world.getAmb()
|
|
else:
|
|
world_amb = (0,0,0) # Default value
|
|
|
|
|
|
def write_material(matname, mat):
|
|
file.write('\n\tMaterial: "Material::%s", "" {' % matname)
|
|
|
|
# Todo, add more material Properties.
|
|
if mat:
|
|
mat_cold = tuple(mat.rgbCol)
|
|
mat_cols = tuple(mat.specCol)
|
|
#mat_colm = tuple(mat.mirCol)
|
|
mat_colamb = tuple([c for c in world_amb])
|
|
|
|
mat_dif = mat.ref
|
|
mat_amb = mat.amb
|
|
mat_hard = (float(mat.hard)-1)/5.10
|
|
mat_spec = mat.spec/2.0
|
|
mat_alpha = mat.alpha
|
|
mat_shadeless = mat.mode & Blender.Material.Modes.SHADELESS
|
|
if mat_shadeless:
|
|
mat_shader = 'Lambert'
|
|
else:
|
|
if mat.diffuseShader == Blender.Material.Shaders.DIFFUSE_LAMBERT:
|
|
mat_shader = 'Lambert'
|
|
else:
|
|
mat_shader = 'Phong'
|
|
else:
|
|
mat_cols = mat_cold = 0.8, 0.8, 0.8
|
|
mat_colamb = 0.0,0.0,0.0
|
|
# mat_colm
|
|
mat_dif = 1.0
|
|
mat_amb = 0.5
|
|
mat_hard = 20.0
|
|
mat_spec = 0.2
|
|
mat_alpha = 1.0
|
|
mat_shadeless = False
|
|
mat_shader = 'Phong'
|
|
|
|
file.write('\n\t\tVersion: 102')
|
|
file.write('\n\t\tShadingModel: "%s"' % mat_shader.lower())
|
|
file.write('\n\t\tMultiLayer: 0')
|
|
|
|
file.write('\n\t\tProperties60: {')
|
|
file.write('\n\t\t\tProperty: "ShadingModel", "KString", "", "%s"' % mat_shader)
|
|
file.write('\n\t\t\tProperty: "MultiLayer", "bool", "",0')
|
|
file.write('\n\t\t\tProperty: "EmissiveColor", "ColorRGB", "",0,0,0')
|
|
file.write('\n\t\t\tProperty: "EmissiveFactor", "double", "",1')
|
|
|
|
file.write('\n\t\t\tProperty: "AmbientColor", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_colamb)
|
|
file.write('\n\t\t\tProperty: "AmbientFactor", "double", "",%.1f' % mat_amb)
|
|
file.write('\n\t\t\tProperty: "DiffuseColor", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cold)
|
|
file.write('\n\t\t\tProperty: "DiffuseFactor", "double", "",%.1f' % mat_dif)
|
|
file.write('\n\t\t\tProperty: "Bump", "Vector3D", "",0,0,0')
|
|
file.write('\n\t\t\tProperty: "TransparentColor", "ColorRGB", "",1,1,1')
|
|
file.write('\n\t\t\tProperty: "TransparencyFactor", "double", "",0')
|
|
if not mat_shadeless:
|
|
file.write('\n\t\t\tProperty: "SpecularColor", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cols)
|
|
file.write('\n\t\t\tProperty: "SpecularFactor", "double", "",%.1f' % mat_spec)
|
|
file.write('\n\t\t\tProperty: "ShininessExponent", "double", "",80.0')
|
|
file.write('\n\t\t\tProperty: "ReflectionColor", "ColorRGB", "",0,0,0')
|
|
file.write('\n\t\t\tProperty: "ReflectionFactor", "double", "",1')
|
|
file.write('\n\t\t\tProperty: "Emissive", "Vector3D", "",0,0,0')
|
|
file.write('\n\t\t\tProperty: "Ambient", "Vector3D", "",%.1f,%.1f,%.1f' % mat_colamb)
|
|
file.write('\n\t\t\tProperty: "Diffuse", "Vector3D", "",%.1f,%.1f,%.1f' % mat_cold)
|
|
if not mat_shadeless:
|
|
file.write('\n\t\t\tProperty: "Specular", "Vector3D", "",%.1f,%.1f,%.1f' % mat_cols)
|
|
file.write('\n\t\t\tProperty: "Shininess", "double", "",%.1f' % mat_hard)
|
|
file.write('\n\t\t\tProperty: "Opacity", "double", "",%.1f' % mat_alpha)
|
|
if not mat_shadeless:
|
|
file.write('\n\t\t\tProperty: "Reflectivity", "double", "",0')
|
|
|
|
file.write('\n\t\t}')
|
|
file.write('\n\t}')
|
|
|
|
def write_video(texname, tex):
|
|
# Same as texture really!
|
|
file.write('\n\tVideo: "Video::%s", "Clip" {' % texname)
|
|
|
|
file.write('''
|
|
Type: "Clip"
|
|
Properties60: {
|
|
Property: "FrameRate", "double", "",0
|
|
Property: "LastFrame", "int", "",0
|
|
Property: "Width", "int", "",0
|
|
Property: "Height", "int", "",0''')
|
|
if tex:
|
|
fname = tex.filename
|
|
fname_strip = strip_path(fname)
|
|
else:
|
|
fname = fname_strip = ''
|
|
|
|
file.write('\n\t\t\tProperty: "Path", "charptr", "", "%s"' % fname_strip)
|
|
|
|
|
|
file.write('''
|
|
Property: "StartFrame", "int", "",0
|
|
Property: "StopFrame", "int", "",0
|
|
Property: "PlaySpeed", "double", "",1
|
|
Property: "Offset", "KTime", "",0
|
|
Property: "InterlaceMode", "enum", "",0
|
|
Property: "FreeRunning", "bool", "",0
|
|
Property: "Loop", "bool", "",0
|
|
Property: "AccessMode", "enum", "",0
|
|
}
|
|
UseMipMap: 0''')
|
|
|
|
file.write('\n\t\tFilename: "%s"' % fname_strip)
|
|
if fname_strip: fname_strip = '/' + fname_strip
|
|
file.write('\n\t\tRelativeFilename: "fbx%s"' % fname_strip) # make relative
|
|
file.write('\n\t}')
|
|
|
|
|
|
def write_texture(texname, tex, num):
|
|
# if tex == None then this is a dummy tex
|
|
file.write('\n\tTexture: "Texture::%s", "TextureVideoClip" {' % texname)
|
|
file.write('\n\t\tType: "TextureVideoClip"')
|
|
file.write('\n\t\tVersion: 202')
|
|
# TODO, rare case _empty_ exists as a name.
|
|
file.write('\n\t\tTextureName: "Texture::%s"' % texname)
|
|
|
|
file.write('''
|
|
Properties60: {
|
|
Property: "Translation", "Vector", "A+",0,0,0
|
|
Property: "Rotation", "Vector", "A+",0,0,0
|
|
Property: "Scaling", "Vector", "A+",1,1,1''')
|
|
file.write('\n\t\t\tProperty: "Texture alpha", "Number", "A+",%i' % num)
|
|
file.write('''
|
|
Property: "TextureTypeUse", "enum", "",0
|
|
Property: "CurrentTextureBlendMode", "enum", "",1
|
|
Property: "UseMaterial", "bool", "",0
|
|
Property: "UseMipMap", "bool", "",0
|
|
Property: "CurrentMappingType", "enum", "",0
|
|
Property: "UVSwap", "bool", "",0
|
|
Property: "WrapModeU", "enum", "",0
|
|
Property: "WrapModeV", "enum", "",0
|
|
Property: "TextureRotationPivot", "Vector3D", "",0,0,0
|
|
Property: "TextureScalingPivot", "Vector3D", "",0,0,0
|
|
Property: "VideoProperty", "object", ""
|
|
}''')
|
|
|
|
file.write('\n\t\tMedia: "Video::%s"' % texname)
|
|
if tex:
|
|
fname = tex.filename
|
|
file.write('\n\t\tFileName: "%s"' % strip_path(fname))
|
|
file.write('\n\t\tRelativeFilename: "fbx/%s"' % strip_path(fname)) # need some make relative command
|
|
else:
|
|
file.write('\n\t\tFileName: ""')
|
|
file.write('\n\t\tRelativeFilename: "fbx"')
|
|
|
|
file.write('''
|
|
ModelUVTranslation: 0,0
|
|
ModelUVScaling: 1,1
|
|
Texture_Alpha_Source: "None"
|
|
Cropping: 0,0,0,0
|
|
}''')
|
|
|
|
ob_meshes = []
|
|
ob_lights = []
|
|
materials = {}
|
|
textures = {}
|
|
armatures = [] # We should export standalone armatures also
|
|
armatures_totbones = 0 # we need this because each bone is a model
|
|
for ob_base in sce.objects.context:
|
|
for ob, mtx in BPyObject.getDerivedObjects(ob_base):
|
|
#for ob in [ob_base,]:
|
|
ob_type = ob.type
|
|
|
|
if ob_type == 'Lamp':
|
|
ob_lights.append((sane_obname(ob), ob))
|
|
|
|
else:
|
|
if ob_type == 'Mesh': me = ob.getData(mesh=1)
|
|
else: me = BPyMesh.getMeshFromObject(ob)
|
|
|
|
if me:
|
|
mats = me.materials
|
|
for mat in mats:
|
|
# 2.44 use mat.lib too for uniqueness
|
|
if mat: materials[mat.name] = mat
|
|
|
|
if me.faceUV:
|
|
uvlayer_orig = me.activeUVLayer
|
|
for uvlayer in me.getUVLayerNames():
|
|
me.activeUVLayer = uvlayer
|
|
for f in me.faces:
|
|
img = f.image
|
|
if img: textures[img.name] = img
|
|
|
|
me.activeUVLayer = uvlayer_orig
|
|
|
|
arm = BPyObject.getObjectArmature(ob)
|
|
|
|
if arm:
|
|
armname = sane_armname(arm)
|
|
bones = arm.bones.values()
|
|
armatures_totbones += len(bones)
|
|
armatures.append((arm, armname, bones))
|
|
else:
|
|
armname = None
|
|
|
|
#### me.transform(ob.matrixWorld) # Export real ob coords.
|
|
#### High Quality, not realy needed for now.
|
|
#BPyMesh.meshCalcNormals(me) # high quality normals nice for realtime engines.
|
|
ob_meshes.append( (sane_obname(ob), ob, mtx, me, mats, arm, armname) )
|
|
|
|
del ob_type
|
|
|
|
materials = [(sane_matname(mat), mat) for mat in materials.itervalues()]
|
|
textures = [(sane_texname(img), img) for img in textures.itervalues()]
|
|
materials.sort() # sort by name
|
|
textures.sort()
|
|
|
|
if not materials:
|
|
materials = [('null', None)]
|
|
|
|
material_mapping = {} # blen name : index
|
|
if textures:
|
|
texture_mapping_local = {None:0} # ditto
|
|
i = 0
|
|
for texname, tex in textures:
|
|
texture_mapping_local[tex.name] = i
|
|
i+=1
|
|
textures.insert(0, ('_empty_', None))
|
|
|
|
i = 0
|
|
for matname, mat in materials:
|
|
if mat: mat = mat.name
|
|
material_mapping[mat] = i
|
|
i+=1
|
|
|
|
camera_count = 8
|
|
file.write('''
|
|
|
|
; Object definitions
|
|
;------------------------------------------------------------------
|
|
|
|
Definitions: {
|
|
Version: 100
|
|
Count: %i''' % (1+1+camera_count+len(ob_meshes)+len(ob_lights)+len(armatures)+armatures_totbones+len(materials)+(len(textures)*2))) # add 1 for the root model 1 for global settings
|
|
|
|
file.write('''
|
|
ObjectType: "Model" {
|
|
Count: %i
|
|
}''' % (1+camera_count+len(ob_meshes)+len(ob_lights)+len(armatures)+armatures_totbones)) # add 1 for the root model
|
|
|
|
file.write('''
|
|
ObjectType: "Geometry" {
|
|
Count: %i
|
|
}''' % len(ob_meshes))
|
|
|
|
if materials:
|
|
file.write('''
|
|
ObjectType: "Material" {
|
|
Count: %i
|
|
}''' % len(materials))
|
|
|
|
if textures:
|
|
file.write('''
|
|
ObjectType: "Texture" {
|
|
Count: %i
|
|
}''' % len(textures)) # add 1 for an empty tex
|
|
file.write('''
|
|
ObjectType: "Video" {
|
|
Count: %i
|
|
}''' % len(textures)) # add 1 for an empty tex
|
|
|
|
file.write('''
|
|
ObjectType: "GlobalSettings" {
|
|
Count: 1
|
|
}
|
|
}
|
|
''')
|
|
|
|
file.write(\
|
|
'''
|
|
; Object properties
|
|
;------------------------------------------------------------------
|
|
|
|
Objects: {''')
|
|
|
|
# To comply with other FBX FILES
|
|
write_camera_switch()
|
|
|
|
# Write the null object
|
|
file.write('''
|
|
Model: "Model::blend_root", "Null" {
|
|
Version: 232''')
|
|
write_object_props()
|
|
|
|
file.write('''
|
|
}
|
|
MultiLayer: 0
|
|
MultiTake: 1
|
|
Shading: Y
|
|
Culling: "CullingOff"
|
|
TypeFlags: "Null"
|
|
}''')
|
|
|
|
|
|
for obname, ob in ob_lights:
|
|
write_light(ob, obname)
|
|
|
|
for obname, ob, mtx, me, mats, arm, armname in ob_meshes:
|
|
file.write('\n\tModel: "Model::%s", "Mesh" {' % sane_obname(ob))
|
|
file.write('\n\t\tVersion: 232') # newline is added in write_object_props
|
|
write_object_props(ob, None, mtx)
|
|
file.write('\n\t\t}')
|
|
file.write('\n\t\tMultiLayer: 0')
|
|
file.write('\n\t\tMultiTake: 1')
|
|
file.write('\n\t\tShading: Y')
|
|
file.write('\n\t\tCulling: "CullingOff"')
|
|
|
|
# Write the Real Mesh data here
|
|
file.write('\n\t\tVertices: ')
|
|
i=-1
|
|
for v in me.verts:
|
|
if i==-1:
|
|
file.write('%.6f,%.6f,%.6f' % tuple(v.co))
|
|
i=0
|
|
else:
|
|
if i==7:
|
|
file.write('\n\t\t')
|
|
i=0
|
|
file.write(',%.6f,%.6f,%.6f'% tuple(v.co))
|
|
i+=1
|
|
file.write('\n\t\tPolygonVertexIndex: ')
|
|
i=-1
|
|
for f in me.faces:
|
|
fi = [v.index for v in f]
|
|
# flip the last index, odd but it looks like
|
|
# this is how fbx tells one face from another
|
|
fi[-1] = -(fi[-1]+1)
|
|
fi = tuple(fi)
|
|
if i==-1:
|
|
if len(f) == 3: file.write('%i,%i,%i' % fi )
|
|
else: file.write('%i,%i,%i,%i' % fi )
|
|
i=0
|
|
else:
|
|
if i==13:
|
|
file.write('\n\t\t')
|
|
i=0
|
|
if len(f) == 3: file.write(',%i,%i,%i' % fi )
|
|
else: file.write(',%i,%i,%i,%i' % fi )
|
|
i+=1
|
|
|
|
ed_val = [None, None]
|
|
LOOSE = Blender.Mesh.EdgeFlags.LOOSE
|
|
for ed in me.edges:
|
|
if ed.flag & LOOSE:
|
|
ed_val[0] = ed.v1.index
|
|
ed_val[1] = -(ed.v2.index+1)
|
|
if i==-1:
|
|
file.write('%i,%i' % tuple(ed_val) )
|
|
i=0
|
|
else:
|
|
if i==13:
|
|
file.write('\n\t\t')
|
|
i=0
|
|
file.write(',%i,%i' % tuple(ed_val) )
|
|
i+=1
|
|
del LOOSE
|
|
|
|
file.write('\n\t\tGeometryVersion: 124')
|
|
|
|
file.write('''
|
|
LayerElementNormal: 0 {
|
|
Version: 101
|
|
Name: ""
|
|
MappingInformationType: "ByVertice"
|
|
ReferenceInformationType: "Direct"
|
|
Normals: ''')
|
|
|
|
i=-1
|
|
for v in me.verts:
|
|
if i==-1:
|
|
file.write('%.15f,%.15f,%.15f' % tuple(v.no))
|
|
i=0
|
|
else:
|
|
if i==2:
|
|
file.write('\n ')
|
|
i=0
|
|
file.write(',%.15f,%.15f,%.15f' % tuple(v.no))
|
|
i+=1
|
|
file.write('\n\t\t}')
|
|
|
|
|
|
# Write VertexColor Layers
|
|
collayers = []
|
|
if me.vertexColors:
|
|
collayers = me.getColorLayerNames()
|
|
collayer_orig = me.activeColorLayer
|
|
for colindex, collayer in enumerate(collayers):
|
|
me.activeColorLayer = collayer
|
|
file.write('\n\t\tLayerElementColor: %i {' % colindex)
|
|
file.write('\n\t\t\tVersion: 101')
|
|
file.write('\n\t\t\tName: "%s"' % collayer)
|
|
|
|
file.write('''
|
|
MappingInformationType: "ByPolygonVertex"
|
|
ReferenceInformationType: "IndexToDirect"
|
|
Colors: ''')
|
|
|
|
i = -1
|
|
ii = 0 # Count how many Colors we write
|
|
|
|
for f in me.faces:
|
|
for col in f.col:
|
|
if i==-1:
|
|
file.write('%i,%i,%i' % (col[0], col[1], col[2]))
|
|
i=0
|
|
else:
|
|
if i==7:
|
|
file.write('\n\t\t\t\t')
|
|
i=0
|
|
file.write(',%i,%i,%i' % (col[0], col[1], col[2]))
|
|
i+=1
|
|
ii+=1 # One more Color
|
|
|
|
file.write('\n\t\t\tColorIndex: ')
|
|
i = -1
|
|
for j in xrange(ii):
|
|
if i == -1:
|
|
file.write('%i' % j)
|
|
i=0
|
|
else:
|
|
if i==55:
|
|
file.write('\n\t\t\t\t')
|
|
i=0
|
|
file.write(',%i' % j)
|
|
i+=1
|
|
|
|
file.write('\n\t\t}')
|
|
|
|
|
|
|
|
# Write UV and texture layers.
|
|
uvlayers = []
|
|
if me.faceUV:
|
|
uvlayers = me.getUVLayerNames()
|
|
uvlayer_orig = me.activeUVLayer
|
|
for uvindex, uvlayer in enumerate(uvlayers):
|
|
me.activeUVLayer = uvlayer
|
|
file.write('\n\t\tLayerElementUV: %i {' % uvindex)
|
|
file.write('\n\t\t\tVersion: 101')
|
|
file.write('\n\t\t\tName: "%s"' % uvlayer)
|
|
|
|
file.write('''
|
|
MappingInformationType: "ByPolygonVertex"
|
|
ReferenceInformationType: "IndexToDirect"
|
|
UV: ''')
|
|
|
|
i = -1
|
|
ii = 0 # Count how many UVs we write
|
|
|
|
for f in me.faces:
|
|
for uv in f.uv:
|
|
if i==-1:
|
|
file.write('%.6f,%.6f' % tuple(uv))
|
|
i=0
|
|
else:
|
|
if i==7:
|
|
file.write('\n ')
|
|
i=0
|
|
file.write(',%.6f,%.6f' % tuple(uv))
|
|
i+=1
|
|
ii+=1 # One more UV
|
|
|
|
file.write('\n\t\t\tUVIndex: ')
|
|
i = -1
|
|
for j in xrange(ii):
|
|
if i == -1:
|
|
file.write('%i' % j)
|
|
i=0
|
|
else:
|
|
if i==55:
|
|
file.write('\n\t\t\t\t')
|
|
i=0
|
|
file.write(',%i' % j)
|
|
i+=1
|
|
|
|
file.write('\n\t\t}')
|
|
|
|
if textures:
|
|
file.write('\n\t\tLayerElementTexture: %i {' % uvindex)
|
|
file.write('\n\t\t\tVersion: 101')
|
|
file.write('\n\t\t\tName: "%s"' % uvlayer)
|
|
|
|
file.write('''
|
|
MappingInformationType: "ByPolygon"
|
|
ReferenceInformationType: "IndexToDirect"
|
|
BlendMode: "Translucent"
|
|
TextureAlpha: 1
|
|
TextureId: ''')
|
|
i=-1
|
|
for f in me.faces:
|
|
img_key = f.image
|
|
if img_key: img_key = img_key.name
|
|
|
|
if i==-1:
|
|
i=0
|
|
file.write( '%s' % texture_mapping_local[img_key])
|
|
else:
|
|
if i==55:
|
|
file.write('\n ')
|
|
i=0
|
|
|
|
file.write(',%s' % texture_mapping_local[img_key])
|
|
i+=1
|
|
else:
|
|
file.write('''
|
|
LayerElementTexture: 0 {
|
|
Version: 101
|
|
Name: ""
|
|
MappingInformationType: "NoMappingInformation"
|
|
ReferenceInformationType: "IndexToDirect"
|
|
BlendMode: "Translucent"
|
|
TextureAlpha: 1
|
|
TextureId: ''')
|
|
file.write('\n\t\t}')
|
|
|
|
me.activeUVLayer = uvlayer_orig
|
|
|
|
# Done with UV/textures.
|
|
|
|
if materials:
|
|
file.write('''
|
|
LayerElementMaterial: 0 {
|
|
Version: 101
|
|
Name: ""
|
|
MappingInformationType: "ByPolygon"
|
|
ReferenceInformationType: "IndexToDirect"
|
|
Materials: ''')
|
|
|
|
# Build a material mapping for this
|
|
material_mapping_local = {} # local-index : global index.
|
|
for i, mat in enumerate(mats):
|
|
if mat:
|
|
material_mapping_local[i] = material_mapping[mat.name]
|
|
else:
|
|
material_mapping_local[i] = 0 # None material is zero for now.
|
|
|
|
if not material_mapping_local:
|
|
material_mapping_local[0] = 0
|
|
|
|
len_material_mapping_local = len(material_mapping_local)
|
|
|
|
i=-1
|
|
for f in me.faces:
|
|
f_mat = f.mat
|
|
if f_mat >= len_material_mapping_local:
|
|
f_mat = 0
|
|
|
|
if i==-1:
|
|
i=0
|
|
file.write( '%s' % material_mapping_local[f_mat])
|
|
else:
|
|
if i==55:
|
|
file.write('\n\t\t\t\t')
|
|
i=0
|
|
|
|
file.write(',%s' % material_mapping_local[f_mat])
|
|
i+=1
|
|
|
|
file.write('\n\t\t}')
|
|
|
|
file.write('''
|
|
Layer: 0 {
|
|
Version: 100
|
|
LayerElement: {
|
|
Type: "LayerElementNormal"
|
|
TypedIndex: 0
|
|
}''')
|
|
|
|
if materials:
|
|
file.write('''
|
|
LayerElement: {
|
|
Type: "LayerElementMaterial"
|
|
TypedIndex: 0
|
|
}''')
|
|
|
|
# Always write this
|
|
if textures:
|
|
file.write('''
|
|
LayerElement: {
|
|
Type: "LayerElementTexture"
|
|
TypedIndex: 0
|
|
}''')
|
|
|
|
if me.vertexColors:
|
|
file.write('''
|
|
LayerElement: {
|
|
Type: "LayerElementColor"
|
|
TypedIndex: 0
|
|
}''')
|
|
|
|
if me.faceUV:
|
|
file.write('''
|
|
LayerElement: {
|
|
Type: "LayerElementUV"
|
|
TypedIndex: 0
|
|
}''')
|
|
|
|
|
|
file.write('\n\t\t}')
|
|
|
|
if len(uvlayers) > 1:
|
|
for i in xrange(1, len(uvlayers)):
|
|
|
|
file.write('\n\t\tLayer: %i {' % i)
|
|
file.write('\n\t\t\tVersion: 100')
|
|
|
|
file.write('''
|
|
LayerElement: {
|
|
Type: "LayerElementUV"''')
|
|
|
|
file.write('\n\t\t\t\tTypedIndex: %i' % i)
|
|
file.write('\n\t\t\t}')
|
|
|
|
if textures:
|
|
|
|
file.write('''
|
|
LayerElement: {
|
|
Type: "LayerElementTexture"''')
|
|
|
|
file.write('\n\t\t\t\tTypedIndex: %i' % i)
|
|
file.write('\n\t\t\t}')
|
|
|
|
file.write('\n\t\t}')
|
|
|
|
if len(collayers) > 1:
|
|
# Take into account any UV layers
|
|
layer_offset = 0
|
|
if uvlayers: layer_offset = len(uvlayers)-1
|
|
|
|
for i in xrange(layer_offset, len(collayers)+layer_offset):
|
|
file.write('\n\t\tLayer: %i {' % i)
|
|
file.write('\n\t\t\tVersion: 100')
|
|
|
|
file.write('''
|
|
LayerElement: {
|
|
Type: "LayerElementColor"''')
|
|
|
|
file.write('\n\t\t\t\tTypedIndex: %i' % i)
|
|
file.write('\n\t\t\t}')
|
|
file.write('\n\t\t}')
|
|
file.write('\n\t}')
|
|
|
|
|
|
write_camera_default()
|
|
|
|
for matname, mat in materials:
|
|
write_material(matname, mat)
|
|
|
|
# each texture uses a video, odd
|
|
for texname, tex in textures:
|
|
write_video(texname, tex)
|
|
i = 0
|
|
for texname, tex in textures:
|
|
write_texture(texname, tex, i)
|
|
i+=1
|
|
|
|
# Finish Writing Objects
|
|
# Write global settings
|
|
file.write('''
|
|
GlobalSettings: {
|
|
Version: 1000
|
|
Properties60: {
|
|
Property: "UpAxis", "int", "",1
|
|
Property: "UpAxisSign", "int", "",1
|
|
Property: "FrontAxis", "int", "",2
|
|
Property: "FrontAxisSign", "int", "",1
|
|
Property: "CoordAxis", "int", "",0
|
|
Property: "CoordAxisSign", "int", "",1
|
|
Property: "UnitScaleFactor", "double", "",1
|
|
}
|
|
}
|
|
''')
|
|
file.write('}')
|
|
|
|
file.write('''
|
|
|
|
; Object relations
|
|
;------------------------------------------------------------------
|
|
|
|
Relations: {''')
|
|
|
|
file.write('\n\tModel: "Model::blend_root", "Null" {\n\t}')
|
|
for obname, ob in ob_lights:
|
|
file.write('\n\tModel: "Model::%s", "Light" {\n\t}' % obname)
|
|
|
|
for obname, ob, mtx, me, mats, arm, armname in ob_meshes:
|
|
file.write('\n\tModel: "Model::%s", "Mesh" {\n\t}' % obname)
|
|
|
|
file.write('''
|
|
Model: "Model::Producer Perspective", "Camera" {
|
|
}
|
|
Model: "Model::Producer Top", "Camera" {
|
|
}
|
|
Model: "Model::Producer Bottom", "Camera" {
|
|
}
|
|
Model: "Model::Producer Front", "Camera" {
|
|
}
|
|
Model: "Model::Producer Back", "Camera" {
|
|
}
|
|
Model: "Model::Producer Right", "Camera" {
|
|
}
|
|
Model: "Model::Producer Left", "Camera" {
|
|
}
|
|
Model: "Model::Camera Switcher", "CameraSwitcher" {
|
|
}''')
|
|
|
|
for matname, mat in materials:
|
|
file.write('\n\tMaterial: "Material::%s", "" {\n\t}' % matname)
|
|
|
|
if textures:
|
|
for texname, tex in textures:
|
|
file.write('\n\tTexture: "Texture::%s", "TextureVideoClip" {\n\t}' % texname)
|
|
for texname, tex in textures:
|
|
file.write('\n\tVideo: "Video::%s", "Clip" {\n\t}' % texname)
|
|
|
|
file.write('\n}')
|
|
file.write('''
|
|
|
|
; Object connections
|
|
;------------------------------------------------------------------
|
|
|
|
Connections: {''')
|
|
|
|
# write the fake root node
|
|
file.write('\n\tConnect: "OO", "Model::blend_root", "Model::Scene"')
|
|
|
|
for obname, ob in ob_lights:
|
|
file.write('\n\tConnect: "OO", "Model::%s", "Model::blend_root"' % obname)
|
|
|
|
for obname, ob, mtx, me, mats, arm, armname in ob_meshes:
|
|
file.write('\n\tConnect: "OO", "Model::%s", "Model::blend_root"' % obname)
|
|
|
|
for obname, ob, mtx, me, mats, arm, armname in ob_meshes:
|
|
# Connect all materials to all objects, not good form but ok for now.
|
|
for mat in mats:
|
|
file.write('\n\tConnect: "OO", "Material::%s", "Model::%s"' % (sane_matname(mat), obname))
|
|
|
|
if textures:
|
|
for obname, ob, mtx, me, mats, arm, armname in ob_meshes:
|
|
for texname, tex in textures:
|
|
file.write('\n\tConnect: "OO", "Texture::%s", "Model::%s"' % (texname, obname))
|
|
|
|
for texname, tex in textures:
|
|
file.write('\n\tConnect: "OO", "Video::%s", "Texture::%s"' % (texname, texname))
|
|
|
|
file.write('\n}')
|
|
|
|
|
|
# Clear mesh data Only when writing with modifiers applied
|
|
#for obname, ob, me, mats, arm, armname in objects:
|
|
# me.verts = None
|
|
|
|
|
|
def write_footer(file, sce, world):
|
|
|
|
tuple(world.hor)
|
|
tuple(world.amb)
|
|
|
|
has_mist = world.mode & 1
|
|
|
|
mist_intense, mist_start, mist_end, mist_height = world.mist
|
|
|
|
render = sce.render
|
|
|
|
file.write('\n;Takes and animation section')
|
|
file.write('\n;----------------------------------------------------')
|
|
file.write('\n')
|
|
file.write('\nTakes: {')
|
|
file.write('\n\tCurrent: ""')
|
|
file.write('\n}')
|
|
file.write('\n;Version 5 settings')
|
|
file.write('\n;------------------------------------------------------------------')
|
|
file.write('\n')
|
|
file.write('\nVersion5: {')
|
|
file.write('\n\tAmbientRenderSettings: {')
|
|
file.write('\n\t\tVersion: 101')
|
|
file.write('\n\t\tAmbientLightColor: %.1f,%.1f,%.1f,0' % tuple(world.amb))
|
|
file.write('\n\t}')
|
|
file.write('\n\tFogOptions: {')
|
|
file.write('\n\t\tFlogEnable: %i' % has_mist)
|
|
file.write('\n\t\tFogMode: 0')
|
|
file.write('\n\t\tFogDensity: %.3f' % mist_intense)
|
|
file.write('\n\t\tFogStart: %.3f' % mist_start)
|
|
file.write('\n\t\tFogEnd: %.3f' % mist_end)
|
|
file.write('\n\t\tFogColor: %.1f,%.1f,%.1f,1' % tuple(world.hor))
|
|
file.write('\n\t}')
|
|
file.write('\n\tSettings: {')
|
|
file.write('\n\t\tFrameRate: "%i"' % render.fps)
|
|
file.write('\n\t\tTimeFormat: 1')
|
|
file.write('\n\t\tSnapOnFrames: 0')
|
|
file.write('\n\t\tReferenceTimeIndex: -1')
|
|
file.write('\n\t\tTimeLineStartTime: %i' % render.sFrame)
|
|
file.write('\n\t\tTimeLineStopTime: %i' % render.eFrame)
|
|
file.write('\n\t}')
|
|
file.write('\n\tRendererSetting: {')
|
|
file.write('\n\t\tDefaultCamera: "Producer Perspective"')
|
|
file.write('\n\t\tDefaultViewingMode: 0')
|
|
file.write('\n\t}')
|
|
file.write('\n}')
|
|
file.write('\n')
|
|
|
|
import bpy
|
|
def write_ui(filename):
|
|
if not BPyMessages.Warning_SaveOver(filename):
|
|
return
|
|
sce = bpy.data.scenes.active
|
|
world = sce.world
|
|
|
|
Blender.Window.WaitCursor(1)
|
|
file = open(filename, 'w')
|
|
write_header(file)
|
|
write_scene(file, sce, world)
|
|
write_footer(file, sce, world)
|
|
Blender.Window.WaitCursor(0)
|
|
|
|
if __name__ == '__main__':
|
|
Blender.Window.FileSelector(write_ui, 'Export FBX', Blender.sys.makename(ext='.fbx'))
|