blender/intern/cycles/device
Brecht Van Lommel 60bc63c7b8 Cycles: enable improved closure sampling, this should give less noise for mix, add
and glass shaders. How well this will work on non-fermi GPU's is unclear still, it's
a bit heavy on register usage.
2011-10-16 17:40:47 +00:00
..
CMakeLists.txt Cycles: 2011-08-16 16:15:34 +00:00
device_cpu.cpp Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
device_cuda.cpp Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
device_intern.h Cycles: 2011-08-24 10:44:04 +00:00
device_memory.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
device_multi.cpp Cycles: 2011-09-12 13:13:56 +00:00
device_network.cpp Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
device_network.h Cycles: some tweaks to silence msvc assertions in debug mode. 2011-10-03 15:31:45 +00:00
device_opencl.cpp Cycles: remove deprecated strict aliasing flag for opencl, fix missing update 2011-09-19 11:57:31 +00:00
device.cpp Cycles: enable improved closure sampling, this should give less noise for mix, add 2011-10-16 17:40:47 +00:00
device.h Cycles: enable improved closure sampling, this should give less noise for mix, add 2011-10-16 17:40:47 +00:00