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Joshua Leung 610a759ecc Patch [#24763] NLA Track & Strip methods
Submitted by: Dan Eicher (dna)

<quote>
Adds:

AnimData.nla_tracks.new(prev)
* (optional) prev -- add new track after this track

AnimData.nla_tracks.remove(track)

AnimData.nla_tracks.active(track)
* (optional) track -- track to set active
* returns active track

NlaTrack.strips.new(name, start, action)
NOTE: fails if the strip can't fit in the track as opposed to the
operator which will create a new track and add the strip to that.
* name -- name for new strip
* start -- start frame of new strip
* action -- action to assign to strip

NlaTrack.strips.remove(strip)
</quote>

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I've resolved the issue (noted in the original patch) regarding the
validation of the created strip by creating and using a "dummy
AnimData" block to solve the missing dependencies.
2011-01-12 01:17:13 +00:00
build_files Enable sndfile by default on win64 2011-01-05 09:00:28 +00:00
doc removing epydocs for mathutils and geometry mododules (now they are in sphinx) 2011-01-01 23:53:48 +00:00
extern rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
intern use PySequence_Size() rather then PySequence_Length(), this is only kept in python for backwards compatibility. 2011-01-09 14:53:18 +00:00
po move directories: 2010-07-26 11:47:33 +00:00
release continued x3d/vrml import update from 2.4x version 2011-01-11 13:42:22 +00:00
source Patch [#24763] NLA Track & Strip methods 2011-01-12 01:17:13 +00:00
CMakeLists.txt rename BKE_assert() --> BLI_assert(). 2011-01-09 15:12:08 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
Makefile move directories: 2010-07-26 11:47:33 +00:00
SConstruct Compiling and linking blenderplayer statically now works too. This brings it in line with blender linking line. 2010-12-27 09:01:57 +00:00