blender/source/gameengine/Ketsji/KX_CDActuator.h
Brecht Van Lommel c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00

107 lines
2.7 KiB
C++

/**
* KX_CDActuator.h
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_CDACTUATOR
#define __KX_CDACTUATOR
#include "SCA_IActuator.h"
#include "SND_CDObject.h"
class KX_CDActuator : public SCA_IActuator
{
Py_Header;
bool m_lastEvent;
bool m_isplaying;
/* just some handles to the audio-data... */
class SND_Scene* m_soundscene;
int m_track;
float m_gain;
short m_startFrame;
short m_endFrame;
public:
enum KX_CDACT_TYPE
{
KX_CDACT_NODEF = 0,
KX_CDACT_PLAY_ALL,
KX_CDACT_PLAY_TRACK,
KX_CDACT_LOOP_TRACK,
KX_CDACT_VOLUME,
KX_CDACT_STOP,
KX_CDACT_PAUSE,
KX_CDACT_RESUME,
KX_SOUNDACT_MAX
};
KX_CDACT_TYPE m_type;
KX_CDActuator(SCA_IObject* gameobject,
SND_Scene* soundscene,
KX_CDACT_TYPE type,
int track,
short start,
short end,
PyTypeObject* T=&Type);
~KX_CDActuator();
virtual bool Update();
CValue* GetReplica();
/* -------------------------------------------------------------------- */
/* Python interface --------------------------------------------------- */
/* -------------------------------------------------------------------- */
virtual PyObject* py_getattro(PyObject *attr);
virtual PyObject* py_getattro_dict();
virtual int py_setattro(PyObject *attr, PyObject *value);
// Deprecated ----->
KX_PYMETHOD_VARARGS(KX_CDActuator,SetGain);
KX_PYMETHOD_VARARGS(KX_CDActuator,GetGain);
// <-----
KX_PYMETHOD_DOC_NOARGS(KX_CDActuator, startCD);
KX_PYMETHOD_DOC_NOARGS(KX_CDActuator, pauseCD);
KX_PYMETHOD_DOC_NOARGS(KX_CDActuator, resumeCD);
KX_PYMETHOD_DOC_NOARGS(KX_CDActuator, stopCD);
KX_PYMETHOD_DOC_NOARGS(KX_CDActuator, playAll);
KX_PYMETHOD_DOC_O(KX_CDActuator, playTrack);
static int pyattr_setGain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
};
#endif //__KX_CDACTUATOR