7c2d5eaacb
Restoring weights is problematic when the stroke overlaps its mirror. It's better to simply compute the new weight based on the saved data rather than restoring things, and check that the change is monotonic. This way is also closer to how things worked before the merge. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |