blender/release/scripts/startup/bl_ui/space_console.py
Campbell Barton 19d493ee10 Moving classes to separate listing broke panel order
Although this wasn't so obvious since it
only showed up for factory settings and in the preferences window.

Panel display order depends on registration order,
Sorry for the noise. On the bright side we no longer need to move
classes around to re-arrange panels.
2017-03-20 02:37:55 +11:00

117 lines
3.2 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
class CONSOLE_HT_header(Header):
bl_space_type = 'CONSOLE'
def draw(self, context):
layout = self.layout.row()
layout.template_header()
CONSOLE_MT_editor_menus.draw_collapsible(context, layout)
layout.operator("console.autocomplete", text="Autocomplete")
class CONSOLE_MT_editor_menus(Menu):
bl_idname = "CONSOLE_MT_editor_menus"
bl_label = ""
def draw(self, context):
self.draw_menus(self.layout, context)
@staticmethod
def draw_menus(layout, context):
layout.menu("CONSOLE_MT_console")
class CONSOLE_MT_console(Menu):
bl_label = "Console"
def draw(self, context):
layout = self.layout
layout.operator("console.indent")
layout.operator("console.unindent")
layout.separator()
layout.operator("console.clear")
layout.operator("console.clear_line")
layout.separator()
layout.operator("console.copy_as_script")
layout.operator("console.copy")
layout.operator("console.paste")
layout.menu("CONSOLE_MT_language")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
layout.operator("screen.screen_full_area", text="Toggle Fullscreen Area").use_hide_panels = True
class CONSOLE_MT_language(Menu):
bl_label = "Languages..."
def draw(self, context):
import sys
layout = self.layout
layout.column()
# Collect modules with 'console_*.execute'
languages = []
for modname, mod in sys.modules.items():
if modname.startswith("console_") and hasattr(mod, "execute"):
languages.append(modname.split("_", 1)[-1])
languages.sort()
for language in languages:
layout.operator("console.language",
text=language.title(),
translate=False).language = language
def add_scrollback(text, text_type):
for l in text.split("\n"):
bpy.ops.console.scrollback_append(text=l.expandtabs(4),
type=text_type)
classes = (
CONSOLE_HT_header,
CONSOLE_MT_editor_menus,
CONSOLE_MT_console,
CONSOLE_MT_language,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)