Those flags are meant for detecting which socket has changed, so in the
future we can have more granular updates.
`Node` now stores an `update_flags` member which is modified every time
a socket is changed though `Node::set`. The flags are or-able bits
stored in `SocketType` instances. Each `SocketType` stores a unique bit
out of 64, for the 64 bits of an uint64_t; the bit
corresponds to the index of the socket in the `Node`'s sockets array +
1, so the socket at index 5 will have the 6th bit set as its flag. This
limits us to 64 sockets per Node, which should be plenty for the current
set of `Nodes` that we have.
This does not change the behavior of other parts of Cycles.
This is part of T79131.
Reviewed By: brecht
Maniphest Tasks: T79131
Differential Revision: https://developer.blender.org/D8644