blender/intern/ghost
Campbell Barton 630a31a900 fix for fullscreen on X11 (used by the BGE, not blender application),
changing the screen resolution wasn't still allowed for larger virtual desktops.

added an exclusive option to ghost so the fullscreen window is ignored by the window manager and we get all events. (common practice for games on X11).
2013-02-24 05:05:29 +00:00
..
doc
intern fix for fullscreen on X11 (used by the BGE, not blender application), 2013-02-24 05:05:29 +00:00
test style cleanup 2012-10-27 01:46:47 +00:00
CMakeLists.txt removing xinerama on X11 dependency, this wasn't working very usefully. 2013-02-07 14:10:01 +00:00
GHOST_C-api.h add ghost function getAllDisplayDimensions, GHOST_GetAllDisplayDimensions 2013-01-31 10:42:26 +00:00
GHOST_IEvent.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_IEventConsumer.h style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
GHOST_ISystem.h fix for fullscreen on X11 (used by the BGE, not blender application), 2013-02-24 05:05:29 +00:00
GHOST_ISystemPaths.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_ITimerTask.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_IWindow.h fix for fullscreen on X11 (used by the BGE, not blender application), 2013-02-24 05:05:29 +00:00
GHOST_Path-api.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_Rect.h style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
GHOST_Types.h Mac HiDPI ("retina") handling: 2013-01-12 17:07:49 +00:00
SConscript removing xinerama on X11 dependency, this wasn't working very usefully. 2013-02-07 14:10:01 +00:00