blender/intern/cycles/kernel/integrator
Brecht Van Lommel 1f142b3d44 Fix: Cycles MIS disabled unnecessarily with transparency, causing fireflies
This is a leftover from when there was a global option for transparent
shadows, but since it's now per material this makes no sense anymore.

Solution found by Olivier Maury.

Pull Request: https://projects.blender.org/blender/blender/pulls/117735
2024-02-01 21:23:28 +01:00
..
displacement_shader.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
guiding.h Clang Format: bump to version 17 2024-01-03 13:38:14 +01:00
init_from_bake.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
init_from_camera.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
intersect_closest.h Cleanup: use braces in headers 2023-09-24 14:52:38 +10:00
intersect_dedicated_light.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
intersect_shadow.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
intersect_subsurface.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
intersect_volume_stack.h Clang Format: bump to version 17 2024-01-03 13:38:14 +01:00
megakernel.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
mnee.h Refactor: Cycles: adjust microfacet lobe selection pdf by tint 2023-09-18 15:32:46 +02:00
path_state.h Fix: Cycles MIS disabled unnecessarily with transparency, causing fireflies 2024-02-01 21:23:28 +01:00
shade_background.h Clang Format: bump to version 17 2024-01-03 13:38:14 +01:00
shade_dedicated_light.h Fix #115862: Shadow linking causes error on GPU 2024-01-08 18:03:23 +01:00
shade_light.h Cycles/EEVEE: change point light to double-sided sphere light 2023-06-20 12:23:05 +02:00
shade_shadow.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
shade_surface.h Build: Fix some excessive Visual Studio compile times 2024-01-28 12:12:52 +01:00
shade_volume.h Clang Format: bump to version 17 2024-01-03 13:38:14 +01:00
shadow_catcher.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
shadow_linking.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
shadow_state_template.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
state_flow.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
state_template.h Cycles: Tweak Principled BSDF Subsurface parameters 2023-09-13 02:45:33 +02:00
state_util.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
state.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
subsurface_disk.h Cycles: Tweak Principled BSDF Subsurface parameters 2023-09-13 02:45:33 +02:00
subsurface_random_walk.h Cycles: Tweak Principled BSDF Subsurface parameters 2023-09-13 02:45:33 +02:00
subsurface.h Shader: rename subsurface scattering methods and change default 2023-09-25 19:50:50 +02:00
surface_shader.h Fix #117081: Wrong Roughness when baking Principled BSDF 2024-01-23 01:20:12 +01:00
volume_shader.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
volume_stack.h License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00