64fbe2ee21
Rather then only baking parent objects. Only bake objects which are have no parents in the original scene. This allows for parenting and unparenting within the game engine without gaps in the animation curves. |
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bin/.blender | ||
CMake | ||
config | ||
doc | ||
extern | ||
intern | ||
po | ||
projectfiles | ||
projectfiles_vc7 | ||
projectfiles_vc9 | ||
release | ||
source | ||
tools | ||
CMakeLists.txt | ||
COPYING | ||
Makefile | ||
SConstruct |