blender/source/creator/creator_intern.h
Ray Molenkamp 62bff15377 Fix various Blender 3.0 versioning issues
This changes the following items:

- package name is now `blender-3.0.0-git.09eb04c0a865-windows64`
  rather than `blender-3.00.0-git.09eb04c0a865-windows64`
- Fix version resource for blender.exe not building
- Data directories are now `3.0\...` rather than `3.00\....`
- User prefs are now in:
  `c:\Users\users\AppData\Roaming\Blender Foundation\Blender\3.0\`
  rather than:
  `c:\Users\users\AppData\Roaming\Blender Foundation\Blender\3.00\`
- Updating startup & preferences from previous release
  has a special exception for 3.0 to check for 3.93 and older.

See T87532

Ref D10986
2021-04-16 11:23:34 +10:00

102 lines
2.8 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup creator
*
* Functionality for main() initialization.
*/
struct bArgs;
struct bContext;
#ifndef WITH_PYTHON_MODULE
/* creator_args.c */
void main_args_setup(struct bContext *C, struct bArgs *ba);
void main_args_setup_post(struct bContext *C, struct bArgs *ba);
/* creator_signals.c */
void main_signal_setup(void);
void main_signal_setup_background(void);
void main_signal_setup_fpe(void);
#endif /* WITH_PYTHON_MODULE */
/** Shared data for argument handlers to store state in. */
struct ApplicationState {
struct {
bool use_crash_handler;
bool use_abort_handler;
} signal;
/* we may want to set different exit codes for other kinds of errors */
struct {
unsigned char python;
} exit_code_on_error;
};
extern struct ApplicationState app_state; /* creator.c */
/**
* Passes for use by #main_args_setup.
* Keep in order of execution.
*/
enum {
/** Run before sub-system initialization. */
ARG_PASS_ENVIRONMENT = 1,
/** General settings parsing, also animation player. */
ARG_PASS_SETTINGS = 2,
/** Windowing & graphical settings (ignored in background mode). */
ARG_PASS_SETTINGS_GUI = 3,
/** Currently use for audio devices. */
ARG_PASS_SETTINGS_FORCE = 4,
/** Actions & fall back to loading blend file. */
ARG_PASS_FINAL = 5,
};
/* for the callbacks: */
#ifndef WITH_PYTHON_MODULE
# define BLEND_VERSION_FMT "Blender %d.%d.%d"
# define BLEND_VERSION_ARG (BLENDER_VERSION / 100), (BLENDER_VERSION % 100), BLENDER_VERSION_PATCH
#endif
#ifdef WITH_BUILDINFO_HEADER
# define BUILD_DATE
#endif
/* from buildinfo.c */
#ifdef BUILD_DATE
extern char build_date[];
extern char build_time[];
extern char build_hash[];
extern unsigned long build_commit_timestamp;
/* TODO(sergey): ideally size need to be in sync with buildinfo.c */
extern char build_commit_date[16];
extern char build_commit_time[16];
extern char build_branch[];
extern char build_platform[];
extern char build_type[];
extern char build_cflags[];
extern char build_cxxflags[];
extern char build_linkflags[];
extern char build_system[];
#endif /* BUILD_DATE */