blender/intern/cycles/kernel/shaders/node_uv_map.osl

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdosl.h"
shader node_uv_map(
int from_dupli = 0,
string attribute = "",
string bump_offset = "center",
output point UV = point(0.0, 0.0, 0.0))
{
if (from_dupli) {
getattribute("geom:dupli_uv", UV);
}
else {
if (attribute == "")
getattribute("geom:uv", UV);
else
getattribute(attribute, UV);
}
if (bump_offset == "dx") {
if (!from_dupli) {
UV += Dx(UV);
}
}
else if (bump_offset == "dy") {
if (!from_dupli) {
UV += Dy(UV);
}
}
}