blender/release/scripts/presets/interaction
Sergey Sharybin 75f1157b80 Fix #34350: Maya Keyboard map preset problems
Two main things:

- Made a python operator for selection in a viewport
  which will de-select everything if nothing is under
  the mouse.

  To do so needed to modify VIEW3D_OT_select, so invoke
  sets mouse location which is later used by exec
  function.

  This way it's possible to select stuff from python
  defined operator.

  Not best-ever solution since ideally exec() shall not
  do OpenGL stuff, but we've got this issue in some
  other operators. We'll solve this later.

- Used a keymap from Gianmichele Mariani as a reference,
  updated his keymap to latest changes in operators.

  We shall match Maya keymap much better now, thanks
  for the keymap dude!
2013-04-22 14:56:41 +00:00
..
3dsmax.py [#28352]3dsmax preset, patch by Nik Prodanov, this provides both an interaction preset and a keymap preset for those migrating from 3dsmax 2013-03-08 08:57:11 +00:00
blender.py split off auto depth option to have cursor placement use depth too since you dont always want both. 2012-08-10 10:34:24 +00:00
maya.py Fix #34350: Maya Keyboard map preset problems 2013-04-22 14:56:41 +00:00