blender/intern/audaspace/ffmpeg/AUD_FFMPEGFactory.h

79 lines
2.0 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/ffmpeg/AUD_FFMPEGFactory.h
* \ingroup audffmpeg
*/
#ifndef AUD_FFMPEGFACTORY
#define AUD_FFMPEGFACTORY
#include "AUD_IFactory.h"
#include "AUD_Reference.h"
#include "AUD_Buffer.h"
#include <string>
/**
* This factory reads a sound file via ffmpeg.
* \warning Notice that the needed formats and codecs have to be registered
* for ffmpeg before this class can be used.
*/
class AUD_FFMPEGFactory : public AUD_IFactory
{
private:
/**
* The filename of the sound source file.
*/
const std::string m_filename;
/**
* The buffer to read from.
*/
AUD_Reference<AUD_Buffer> m_buffer;
// hide copy constructor and operator=
AUD_FFMPEGFactory(const AUD_FFMPEGFactory&);
AUD_FFMPEGFactory& operator=(const AUD_FFMPEGFactory&);
public:
/**
* Creates a new factory.
* \param filename The sound file path.
*/
AUD_FFMPEGFactory(std::string filename);
/**
* Creates a new factory.
* \param buffer The buffer to read from.
* \param size The size of the buffer.
*/
AUD_FFMPEGFactory(const data_t* buffer, int size);
virtual AUD_Reference<AUD_IReader> createReader();
};
#endif //AUD_FFMPEGFACTORY