blender/doc/python_api/rst
Dalai Felinto 6964b5a6c4 cucumber merge: world scaling + video texture constants
revisions: 38166,38167,38177,38179,38180,38187,38242

To be implemented after merge:
1) add pydocs(rst) for the video texture new defines
2) see if a NodeSetLocalMatrix would fit well

#43439 by kupoman
Changing the worldTransform and localTransform python attributes to use BLI_math to simplify the code

#38242 by kupoman
Adding the constants SOURCE_ERROR, SOURCE_EMPTY, SOURCE_READY, SOURCE_PLAYING, SOURCE_STOPPED to the video texture module. Updates to the documentation will follow after a merge with trunk

#38187 by kupoman
Updates to the documentation to reflect that worldScale is now writable, and added localTransform and worldTransform to KX_GameObject.

#38180 by kupoman
The Transform attribute of KX_GameObject was based on world space data. I converted that one to worldTransform, and added a localTransform for local space transform information.

#38179 by kupoman
Fixed the transform attribute of KX_GameObject's set method to properly deal with negative scaling.

#38177 by kupoman
Updated the transform property on KX_GameObject so that it is now read/write, and added the corresponding set method. Also simplified the get method by calling GetOpenGLMatrix instead of making the matrix myself.

#38167 by kupoman
Adding a read only transform attribute to KX_GameObject that returns a 4x4 matrix representing the object's transformations.

#38166 by kupoman
Adding a worldScale attribute to KX_GameObject. This attribute scales the object independently of its parent's scale.
2012-01-22 03:21:28 +00:00
..
bge.constraints.rst rst API doc fixes: literalincluding bge.texture and bge.constraints examples + bgl fixes 2011-08-04 09:47:40 +00:00
bge.events.rst py api: sphinx doc corrections, pep8 cleanup and style edits, also added __all__ to some modules which were missing it. 2011-07-31 03:15:37 +00:00
bge.logic.rst docs / clenup (no functional code changes) 2011-10-17 02:20:53 +00:00
bge.render.rst BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures: 2011-08-31 05:51:51 +00:00
bge.texture.rst bge api doc update 2012-01-13 08:58:12 +00:00
bge.types.rst cucumber merge: world scaling + video texture constants 2012-01-22 03:21:28 +00:00
bgl.rst fix bad URL in bgl doc 2011-10-16 15:01:13 +00:00
change_log.rst update the api changelog 2.60 --> 2.61 2011-12-22 21:44:52 +00:00
gpu.rst Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, 2011-11-23 17:25:25 +00:00
info_best_practice.rst remove blender 2.5 references in docs 2012-01-12 15:16:08 +00:00
info_gotcha.rst tab -> spaces 2011-11-18 04:55:43 +00:00
info_overview.rst remove blender 2.5 references in docs 2012-01-12 15:16:08 +00:00
info_quickstart.rst remove blender 2.5 references in docs 2012-01-12 15:16:08 +00:00
info_tips_and_tricks.rst give a more useful error when attempting to opengl render in background mode. 2012-01-13 06:59:16 +00:00