6964b5a6c4
revisions: 38166,38167,38177,38179,38180,38187,38242 To be implemented after merge: 1) add pydocs(rst) for the video texture new defines 2) see if a NodeSetLocalMatrix would fit well #43439 by kupoman Changing the worldTransform and localTransform python attributes to use BLI_math to simplify the code #38242 by kupoman Adding the constants SOURCE_ERROR, SOURCE_EMPTY, SOURCE_READY, SOURCE_PLAYING, SOURCE_STOPPED to the video texture module. Updates to the documentation will follow after a merge with trunk #38187 by kupoman Updates to the documentation to reflect that worldScale is now writable, and added localTransform and worldTransform to KX_GameObject. #38180 by kupoman The Transform attribute of KX_GameObject was based on world space data. I converted that one to worldTransform, and added a localTransform for local space transform information. #38179 by kupoman Fixed the transform attribute of KX_GameObject's set method to properly deal with negative scaling. #38177 by kupoman Updated the transform property on KX_GameObject so that it is now read/write, and added the corresponding set method. Also simplified the get method by calling GetOpenGLMatrix instead of making the matrix myself. #38167 by kupoman Adding a read only transform attribute to KX_GameObject that returns a 4x4 matrix representing the object's transformations. #38166 by kupoman Adding a worldScale attribute to KX_GameObject. This attribute scales the object independently of its parent's scale. |
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bge.constraints.rst | ||
bge.events.rst | ||
bge.logic.rst | ||
bge.render.rst | ||
bge.texture.rst | ||
bge.types.rst | ||
bgl.rst | ||
change_log.rst | ||
gpu.rst | ||
info_best_practice.rst | ||
info_gotcha.rst | ||
info_overview.rst | ||
info_quickstart.rst | ||
info_tips_and_tricks.rst |