blender/source/gameengine/Expressions/EXP_C-Api.cpp
2008-01-07 19:13:47 +00:00

125 lines
2.5 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "EXP_C-Api.h"
#include "IntValue.h"
#include "BoolValue.h"
#include "StringValue.h"
#include "ErrorValue.h"
#include "InputParser.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
EXP_ValueHandle EXP_CreateInt(int innie)
{
return (EXP_ValueHandle) new CIntValue(innie);
}
EXP_ValueHandle EXP_CreateBool(int innie)
{
return (EXP_ValueHandle) new CBoolValue(innie!=0);
}
EXP_ValueHandle EXP_CreateString(const char* str)
{
return (EXP_ValueHandle) new CStringValue(str,"");
}
void EXP_SetName(EXP_ValueHandle inval,const char* newname)
{
((CValue*) inval)->SetName(newname);
}
/* calculate expression from inputtext */
EXP_ValueHandle EXP_ParseInput(const char* inputtext)
{
CValue* resultval=NULL;
CParser parser;
CExpression* expr = parser.ProcessText(inputtext);
if (expr)
{
resultval = expr->Calculate();
expr->Release();
}
else
{
resultval = new CErrorValue("couldn't parsetext");
}
return (EXP_ValueHandle) resultval;
}
void EXP_ReleaseValue(EXP_ValueHandle inval)
{
((CValue*) inval)->Release();
}
int EXP_IsValid(EXP_ValueHandle inval)
{
return !((CValue*) inval)->IsError();
}
/* assign property 'propval' to 'destinationval' */
void EXP_SetProperty(EXP_ValueHandle destinationval,
const char* propname,
EXP_ValueHandle propval)
{
((CValue*) destinationval)->SetProperty(propname,(CValue*)propval);
}
const char* EXP_GetText(EXP_ValueHandle inval)
{
return ((CValue*) inval)->GetText();
}
EXP_ValueHandle EXP_GetProperty(EXP_ValueHandle inval,const char* propname)
{
return (EXP_ValueHandle) ((CValue*)inval)->GetProperty(propname);
}