6a20b0022c
This PR replaces the previous implementation of the swap chain. The previous implementation was based on a gaming loop where inside a single function an image is requested, the drawing occurs and the requested image is presented on screen. In blender the drawing isn't controlled in a single function and this approach lead to freezes, missing frames and other artifacts. This approach is not be the final approach but a step into a direction where the acquiring of the next image in the swap chain is separated from the swapping. Pull Request: https://projects.blender.org/blender/blender/pulls/107740 |
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.. | ||
intern | ||
test | ||
CMakeLists.txt | ||
GHOST_C-api.h | ||
GHOST_IContext.hh | ||
GHOST_IEvent.hh | ||
GHOST_IEventConsumer.hh | ||
GHOST_ISystem.hh | ||
GHOST_ISystemPaths.hh | ||
GHOST_ITimerTask.hh | ||
GHOST_IWindow.hh | ||
GHOST_IXrContext.hh | ||
GHOST_Path-api.hh | ||
GHOST_Rect.hh | ||
GHOST_Types.h |