blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
Chris Want 5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00

392 lines
4.2 KiB
C++

/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): snailrose.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef _SCA_JOYSTICK_H_
#define _SCA_JOYSTICK_H_
#include "SCA_JoystickDefines.h"
/*
* Basic Joystick class
* I will make this class a singleton because there should be only one joystick
* even if there are more than one scene using it and count how many scene are using it.
* The underlying joystick should only be removed when the last scene is removed
*/
class SCA_Joystick
{
static SCA_Joystick *m_instance;
static int m_refCount;
class PrivateData;
PrivateData *m_private;
int m_joyindex;
/*!
* the number of avail joysticks
*/
int m_numjoys;
/*
*support for 2 axes
*/
int m_axis10,m_axis11;
int m_axis20,m_axis21;
/*
* Precision or range of the axes
*/
int m_prec;
/*
* multiple axis values stored here
*/
int m_axisnum;
int m_axisvalue;
/*
* max # of axes avail
*/
/*disabled
int m_axismax;
*/
/*
* button values stored here
*/
int m_buttonnum;
/*
* max # of buttons avail
*/
int m_buttonmax;
/*
* hat values stored here
*/
int m_hatnum;
int m_hatdir;
/*
* max # of hats avail
disabled
int m_hatmax;
*/
/* is the joystick initialized ?*/
bool m_isinit;
/* is triggered */
bool m_istrig;
/*
* Open the joystick
*/
bool pCreateJoystickDevice(void);
/*
* Close the joystick
*/
void pDestroyJoystickDevice(void);
/*
* event callbacks
*/
void OnAxisMotion(void);
void OnHatMotion(void);
void OnButtonUp(void);
void OnButtonDown(void);
void OnNothing(void);
void OnBallMotion(void){}
/*
* fills the axis mnember values
*/
void pFillAxes(void);
void pFillButtons(void);
/*
* returns m_axis10,m_axis11...
*/
int pGetAxis(int axisnum, int udlr);
/*
* gets the current button
*/
int pGetButtonPress(int button);
/*
* returns if no button is pressed
*/
int pGetButtonRelease(int button);
/*
* gets the current hat direction
*/
int pGetHat(int direction);
SCA_Joystick();
~SCA_Joystick();
bool CreateJoystickDevice(void);
void DestroyJoystickDevice(void);
public:
static SCA_Joystick *GetInstance();
void ReleaseInstance();
void HandleEvents();
/*
*/
bool aUpAxisIsPositive(int axis);
bool aDownAxisIsPositive(int axis);
bool aLeftAxisIsPositive(int axis);
bool aRightAxisIsPositive(int axis);
bool aButtonPressIsPositive(int button);
bool aButtonReleaseIsPositive(int button);
bool aHatIsPositive(int dir);
/*
* precision is default '3200' which is overridden by input
*/
void cSetPrecision(int val);
int GetAxis10(void){
return m_axis10;
}
int GetAxis11(void){
return m_axis11;
}
int GetAxis20(void){
return m_axis20;
}
int GetAxis21(void){
return m_axis21;
}
int GetButton(void){
return m_buttonnum;
}
int GetHat(void){
return m_hatdir;
}
int GetThreshold(void){
return m_prec;
}
bool IsTrig(void){
return m_istrig;
}
/*
* returns true if an event is being processed
*/
bool GetJoyAxisMotion(void);
bool GetJoyButtonPress(void);
bool GetJoyButtonRelease(void);
bool GetJoyHatMotion(void);
/*
* returns the # of...
*/
int GetNumberOfAxes(void);
int GetNumberOfButtons(void);
int GetNumberOfHats(void);
};
#endif