94af724293
GameEngine sys.path creation was broken because of a pesky slash at the end of each path name. Win32 sys.paths were also failing when running a game that switched between blend files in different directories On win32 for some reason making absolute paths from lib->name failed, work around this by using lib->filename. STR_String.h, cast to float to quiet compiler warnings. |
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.. | ||
intern | ||
make | ||
CMakeLists.txt | ||
Makefile | ||
SConscript | ||
STR_HashedString.h | ||
STR_String.h |