blender/source/gameengine
2014-10-02 10:33:15 +02:00
..
BlenderRoutines Fix game engine not supporting material view. 2014-09-23 20:40:27 +02:00
Converter Cleanup: indentation 2014-10-02 10:33:15 +02:00
Expressions Cleanup: remove _DEBUG define usage 2014-08-27 18:59:32 +10:00
GameLogic Cleanup: remove _DEBUG define usage 2014-08-27 18:59:32 +10:00
GamePlayer CMake: correct include dirs 2014-07-01 09:36:28 +10:00
Ketsji Cleanup: indentation 2014-10-02 10:33:15 +02:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics Cleanup: Remove special code for Visual Studio 2008. 2014-08-07 13:52:15 +02:00
Rasterizer GSOC 2013 paint 2014-07-21 12:02:05 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture GSOC 2013 paint 2014-07-21 12:02:05 +02:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00