blender/source/gameengine/Physics/Bullet/CMakeLists.txt
Brecht Van Lommel c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00

52 lines
1.6 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
SET(SRC CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp CcdGraphicController.cpp)
SET(INC
.
../common
../../../../extern/bullet2/src
../../../../extern/glew/include
../../../../intern/moto/include
../../../../intern/guardedalloc
../../../kernel/gen_system
../../../../intern/string
../../../../intern/SoundSystem
../../Rasterizer
../../Ketsji
../../Expressions
../../GameLogic
../../SceneGraph
../../../../source/blender/makesdna
../../../../source/blender/blenlib
../../../../source/blender/blenkernel
${PYTHON_INC}
)
BLENDERLIB(bf_bullet "${SRC}" "${INC}")
#env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['game','player'], priority=[15,90] )