51b796ff15
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
807 lines
24 KiB
Python
807 lines
24 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Menu, Panel, UIList
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from bpy.types import (
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Brush,
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FreestyleLineStyle,
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Object,
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ParticleSettings,
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Texture,
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)
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from rna_prop_ui import PropertyPanel
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from .properties_paint_common import brush_texture_settings
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class TEXTURE_MT_specials(Menu):
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bl_label = "Texture Specials"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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layout.operator("texture.slot_copy", icon='COPYDOWN')
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layout.operator("texture.slot_paste", icon='PASTEDOWN')
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class TEXTURE_UL_texslots(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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ma = data
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slot = item
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tex = slot.texture if slot else None
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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if tex:
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layout.prop(tex, "name", text="", emboss=False, icon_value=icon)
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else:
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layout.label(text="", icon_value=icon)
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elif self.layout_type == 'GRID':
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layout.alignment = 'CENTER'
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layout.label(text="", icon_value=icon)
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def context_tex_datablock(context):
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idblock = context.brush
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if idblock:
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return idblock
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idblock = context.line_style
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if idblock:
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return idblock
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if context.particle_system:
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idblock = context.particle_system.settings
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return idblock
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class TextureButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "texture"
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class TEXTURE_PT_preview(TextureButtonsPanel, Panel):
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bl_label = "Preview"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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tex = context.texture
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return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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slot = getattr(context, "texture_slot", None)
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idblock = context_tex_datablock(context)
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if idblock:
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layout.template_preview(tex, parent=idblock, slot=slot)
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else:
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layout.template_preview(tex, slot=slot)
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# Show Alpha Button for Brush Textures, see #29502
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idblock = context_tex_datablock(context)
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if isinstance(idblock, Brush):
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layout.prop(tex, "use_preview_alpha")
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class TEXTURE_PT_context(TextureButtonsPanel, Panel):
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bl_label = ""
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bl_context = "texture"
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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space = context.space_data
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pin_id = space.pin_id
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use_pin_id = space.use_pin_id
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user = context.texture_user
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if not (use_pin_id and isinstance(pin_id, bpy.types.Texture)):
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pin_id = None
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if not pin_id:
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layout.template_texture_user()
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if user or pin_id:
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layout.separator()
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split = layout.split(percentage=0.65)
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col = split.column()
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if pin_id:
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col.template_ID(space, "pin_id")
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else:
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propname = context.texture_user_property.identifier
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col.template_ID(user, propname, new="texture.new")
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if tex:
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split = layout.split(percentage=0.2)
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split.label(text="Type:")
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split.prop(tex, "type", text="")
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class TEXTURE_PT_node(TextureButtonsPanel, Panel):
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bl_label = "Node"
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bl_context = "texture"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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node = context.texture_node
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return node and (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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node = context.texture_node
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ntree = node.id_data
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layout.template_node_view(ntree, node, None)
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class TEXTURE_PT_node_mapping(TextureButtonsPanel, Panel):
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bl_label = "Mapping"
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bl_context = "texture"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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node = context.texture_node
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# TODO(sergey): perform a faster/nicer check?
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return node and hasattr(node, 'texture_mapping') and (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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node = context.texture_node
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mapping = node.texture_mapping
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layout.prop(mapping, "vector_type", expand=True)
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row = layout.row()
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row.column().prop(mapping, "translation")
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row.column().prop(mapping, "rotation")
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row.column().prop(mapping, "scale")
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layout.label(text="Projection:")
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row = layout.row()
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row.prop(mapping, "mapping_x", text="")
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row.prop(mapping, "mapping_y", text="")
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row.prop(mapping, "mapping_z", text="")
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class TEXTURE_PT_colors(TextureButtonsPanel, Panel):
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bl_label = "Colors"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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tex = context.texture
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return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.prop(tex, "use_color_ramp", text="Ramp")
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if tex.use_color_ramp:
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layout.template_color_ramp(tex, "color_ramp", expand=True)
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split = layout.split()
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col = split.column()
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col.label(text="RGB Multiply:")
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sub = col.column(align=True)
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sub.prop(tex, "factor_red", text="R")
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sub.prop(tex, "factor_green", text="G")
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sub.prop(tex, "factor_blue", text="B")
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col = split.column()
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col.label(text="Adjust:")
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col.prop(tex, "intensity")
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col.prop(tex, "contrast")
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col.prop(tex, "saturation")
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col = layout.column()
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col.prop(tex, "use_clamp", text="Clamp")
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class TextureTypePanel(TextureButtonsPanel):
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@classmethod
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def poll(cls, context):
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tex = context.texture
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engine = context.engine
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return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
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class TEXTURE_PT_clouds(TextureTypePanel, Panel):
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bl_label = "Clouds"
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tex_type = 'CLOUDS'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.row().prop(tex, "cloud_type", expand=True)
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layout.label(text="Noise:")
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layout.row().prop(tex, "noise_type", text="Type", expand=True)
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layout.prop(tex, "noise_basis", text="Basis")
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split = layout.split()
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col = split.column()
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col.prop(tex, "noise_scale", text="Size")
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col.prop(tex, "noise_depth", text="Depth")
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split.prop(tex, "nabla", text="Nabla")
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class TEXTURE_PT_wood(TextureTypePanel, Panel):
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bl_label = "Wood"
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tex_type = 'WOOD'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.row().prop(tex, "noise_basis_2", expand=True)
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layout.row().prop(tex, "wood_type", expand=True)
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col = layout.column()
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col.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
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col.label(text="Noise:")
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col.row().prop(tex, "noise_type", text="Type", expand=True)
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layout.prop(tex, "noise_basis", text="Basis")
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split = layout.split()
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split.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
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col = split.column()
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col.prop(tex, "noise_scale", text="Size")
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col.prop(tex, "turbulence")
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split.prop(tex, "nabla")
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class TEXTURE_PT_marble(TextureTypePanel, Panel):
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bl_label = "Marble"
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tex_type = 'MARBLE'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.row().prop(tex, "marble_type", expand=True)
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layout.row().prop(tex, "noise_basis_2", expand=True)
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layout.label(text="Noise:")
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layout.row().prop(tex, "noise_type", text="Type", expand=True)
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layout.prop(tex, "noise_basis", text="Basis")
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split = layout.split()
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col = split.column()
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col.prop(tex, "noise_scale", text="Size")
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col.prop(tex, "noise_depth", text="Depth")
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col = split.column()
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col.prop(tex, "turbulence")
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col.prop(tex, "nabla")
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class TEXTURE_PT_magic(TextureTypePanel, Panel):
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bl_label = "Magic"
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tex_type = 'MAGIC'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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row = layout.row()
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row.prop(tex, "noise_depth", text="Depth")
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row.prop(tex, "turbulence")
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class TEXTURE_PT_blend(TextureTypePanel, Panel):
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bl_label = "Blend"
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tex_type = 'BLEND'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.prop(tex, "progression")
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sub = layout.row()
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sub.active = (tex.progression in {'LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'})
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sub.prop(tex, "use_flip_axis", expand=True)
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class TEXTURE_PT_stucci(TextureTypePanel, Panel):
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bl_label = "Stucci"
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tex_type = 'STUCCI'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.row().prop(tex, "stucci_type", expand=True)
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layout.label(text="Noise:")
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layout.row().prop(tex, "noise_type", text="Type", expand=True)
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layout.prop(tex, "noise_basis", text="Basis")
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row = layout.row()
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row.prop(tex, "noise_scale", text="Size")
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row.prop(tex, "turbulence")
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class TEXTURE_PT_image(TextureTypePanel, Panel):
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bl_label = "Image"
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tex_type = 'IMAGE'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.template_image(tex, "image", tex.image_user)
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def texture_filter_common(tex, layout):
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layout.label(text="Filter:")
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layout.prop(tex, "filter_type", text="")
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if tex.use_mipmap and tex.filter_type in {'AREA', 'EWA', 'FELINE'}:
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if tex.filter_type == 'FELINE':
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layout.prop(tex, "filter_lightprobes", text="Light Probes")
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else:
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layout.prop(tex, "filter_eccentricity", text="Eccentricity")
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layout.prop(tex, "filter_size")
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layout.prop(tex, "use_filter_size_min")
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class TEXTURE_PT_image_sampling(TextureTypePanel, Panel):
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bl_label = "Image Sampling"
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bl_options = {'DEFAULT_CLOSED'}
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tex_type = 'IMAGE'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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idblock = context_tex_datablock(context)
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tex = context.texture
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slot = getattr(context, "texture_slot", None)
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split = layout.split()
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col = split.column()
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col.label(text="Alpha:")
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row = col.row()
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row.active = bool(tex.image and tex.image.use_alpha)
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row.prop(tex, "use_alpha", text="Use")
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col.prop(tex, "use_calculate_alpha", text="Calculate")
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col.prop(tex, "invert_alpha", text="Invert")
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col.separator()
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col.prop(tex, "use_flip_axis", text="Flip X/Y Axis")
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col = split.column()
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col.prop(tex, "use_mipmap")
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row = col.row()
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row.active = tex.use_mipmap
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row.prop(tex, "use_mipmap_gauss")
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col.prop(tex, "use_interpolation")
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texture_filter_common(tex, col)
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class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
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bl_label = "Image Mapping"
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bl_options = {'DEFAULT_CLOSED'}
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tex_type = 'IMAGE'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.prop(tex, "extension")
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split = layout.split()
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if tex.extension == 'REPEAT':
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col = split.column(align=True)
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col.label(text="Repeat:")
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col.prop(tex, "repeat_x", text="X")
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col.prop(tex, "repeat_y", text="Y")
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col = split.column(align=True)
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col.label(text="Mirror:")
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row = col.row(align=True)
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row.prop(tex, "use_mirror_x", text="X")
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row.active = (tex.repeat_x > 1)
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row = col.row(align=True)
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row.prop(tex, "use_mirror_y", text="Y")
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row.active = (tex.repeat_y > 1)
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layout.separator()
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elif tex.extension == 'CHECKER':
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col = split.column(align=True)
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row = col.row(align=True)
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row.prop(tex, "use_checker_even", text="Even")
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row.prop(tex, "use_checker_odd", text="Odd")
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col = split.column()
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col.prop(tex, "checker_distance", text="Distance")
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layout.separator()
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split = layout.split()
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col = split.column(align=True)
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# col.prop(tex, "crop_rectangle")
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col.label(text="Crop Minimum:")
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col.prop(tex, "crop_min_x", text="X")
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col.prop(tex, "crop_min_y", text="Y")
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col = split.column(align=True)
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col.label(text="Crop Maximum:")
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col.prop(tex, "crop_max_x", text="X")
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col.prop(tex, "crop_max_y", text="Y")
|
|
|
|
|
|
class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
|
|
bl_label = "Musgrave"
|
|
tex_type = 'MUSGRAVE'
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
|
|
layout.prop(tex, "musgrave_type")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(tex, "dimension_max", text="Dimension")
|
|
col.prop(tex, "lacunarity")
|
|
col.prop(tex, "octaves")
|
|
|
|
musgrave_type = tex.musgrave_type
|
|
col = split.column()
|
|
if musgrave_type in {'HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
|
|
col.prop(tex, "offset")
|
|
col.prop(tex, "noise_intensity", text="Intensity")
|
|
if musgrave_type in {'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
|
|
col.prop(tex, "gain")
|
|
|
|
layout.label(text="Noise:")
|
|
|
|
layout.prop(tex, "noise_basis", text="Basis")
|
|
|
|
row = layout.row()
|
|
row.prop(tex, "noise_scale", text="Size")
|
|
row.prop(tex, "nabla")
|
|
|
|
|
|
class TEXTURE_PT_voronoi(TextureTypePanel, Panel):
|
|
bl_label = "Voronoi"
|
|
tex_type = 'VORONOI'
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Distance Metric:")
|
|
col.prop(tex, "distance_metric", text="")
|
|
sub = col.column()
|
|
sub.active = tex.distance_metric == 'MINKOVSKY'
|
|
sub.prop(tex, "minkovsky_exponent", text="Exponent")
|
|
col.label(text="Coloring:")
|
|
col.prop(tex, "color_mode", text="")
|
|
col.prop(tex, "noise_intensity", text="Intensity")
|
|
|
|
col = split.column()
|
|
sub = col.column(align=True)
|
|
sub.label(text="Feature Weights:")
|
|
sub.prop(tex, "weight_1", text="1", slider=True)
|
|
sub.prop(tex, "weight_2", text="2", slider=True)
|
|
sub.prop(tex, "weight_3", text="3", slider=True)
|
|
sub.prop(tex, "weight_4", text="4", slider=True)
|
|
|
|
layout.label(text="Noise:")
|
|
row = layout.row()
|
|
row.prop(tex, "noise_scale", text="Size")
|
|
row.prop(tex, "nabla")
|
|
|
|
|
|
class TEXTURE_PT_distortednoise(TextureTypePanel, Panel):
|
|
bl_label = "Distorted Noise"
|
|
tex_type = 'DISTORTED_NOISE'
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
|
|
layout.prop(tex, "noise_distortion")
|
|
layout.prop(tex, "noise_basis", text="Basis")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(tex, "distortion", text="Distortion")
|
|
col.prop(tex, "noise_scale", text="Size")
|
|
|
|
split.prop(tex, "nabla")
|
|
|
|
|
|
class TextureSlotPanel(TextureButtonsPanel):
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not hasattr(context, "texture_slot"):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
|
|
class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
|
|
bl_label = "Mapping"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
idblock = context_tex_datablock(context)
|
|
if isinstance(idblock, Brush) and not context.sculpt_object:
|
|
return False
|
|
|
|
if not getattr(context, "texture_slot", None):
|
|
return False
|
|
|
|
engine = context.engine
|
|
return (engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
idblock = context_tex_datablock(context)
|
|
|
|
tex = context.texture_slot
|
|
|
|
if not isinstance(idblock, Brush):
|
|
split = layout.split(percentage=0.3)
|
|
col = split.column()
|
|
col.label(text="Coordinates:")
|
|
col = split.column()
|
|
col.prop(tex, "texture_coords", text="")
|
|
|
|
if tex.texture_coords == 'ORCO':
|
|
"""
|
|
ob = context.object
|
|
if ob and ob.type == 'MESH':
|
|
split = layout.split(percentage=0.3)
|
|
split.label(text="Mesh:")
|
|
split.prop(ob.data, "texco_mesh", text="")
|
|
"""
|
|
elif tex.texture_coords == 'UV':
|
|
split = layout.split(percentage=0.3)
|
|
split.label(text="Map:")
|
|
ob = context.object
|
|
if ob and ob.type == 'MESH':
|
|
split.prop_search(tex, "uv_layer", ob.data, "uv_layers", text="")
|
|
else:
|
|
split.prop(tex, "uv_layer", text="")
|
|
|
|
elif tex.texture_coords == 'OBJECT':
|
|
split = layout.split(percentage=0.3)
|
|
split.label(text="Object:")
|
|
split.prop(tex, "object", text="")
|
|
|
|
elif tex.texture_coords == 'ALONG_STROKE':
|
|
split = layout.split(percentage=0.3)
|
|
split.label(text="Use Tips:")
|
|
split.prop(tex, "use_tips", text="")
|
|
|
|
if isinstance(idblock, Brush):
|
|
if context.sculpt_object or context.image_paint_object:
|
|
brush_texture_settings(layout, idblock, context.sculpt_object)
|
|
else:
|
|
if isinstance(idblock, FreestyleLineStyle):
|
|
split = layout.split(percentage=0.3)
|
|
split.label(text="Projection:")
|
|
split.prop(tex, "mapping", text="")
|
|
|
|
split = layout.split(percentage=0.3)
|
|
split.separator()
|
|
row = split.row()
|
|
row.prop(tex, "mapping_x", text="")
|
|
row.prop(tex, "mapping_y", text="")
|
|
row.prop(tex, "mapping_z", text="")
|
|
|
|
row = layout.row()
|
|
row.column().prop(tex, "offset")
|
|
row.column().prop(tex, "scale")
|
|
|
|
|
|
class TEXTURE_PT_influence(TextureSlotPanel, Panel):
|
|
bl_label = "Influence"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
idblock = context_tex_datablock(context)
|
|
if isinstance(idblock, Brush):
|
|
return False
|
|
|
|
if not getattr(context, "texture_slot", None):
|
|
return False
|
|
|
|
engine = context.engine
|
|
return (engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
idblock = context_tex_datablock(context)
|
|
|
|
tex = context.texture_slot
|
|
|
|
def factor_but(layout, toggle, factor, name):
|
|
row = layout.row(align=True)
|
|
row.prop(tex, toggle, text="")
|
|
sub = row.row(align=True)
|
|
sub.active = getattr(tex, toggle)
|
|
sub.prop(tex, factor, text=name, slider=True)
|
|
return sub # XXX, temp. use_map_normal needs to override.
|
|
|
|
if isinstance(idblock, ParticleSettings):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="General:")
|
|
factor_but(col, "use_map_time", "time_factor", "Time")
|
|
factor_but(col, "use_map_life", "life_factor", "Lifetime")
|
|
factor_but(col, "use_map_density", "density_factor", "Density")
|
|
factor_but(col, "use_map_size", "size_factor", "Size")
|
|
|
|
col = split.column()
|
|
col.label(text="Physics:")
|
|
factor_but(col, "use_map_velocity", "velocity_factor", "Velocity")
|
|
factor_but(col, "use_map_damp", "damp_factor", "Damp")
|
|
factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
|
|
factor_but(col, "use_map_field", "field_factor", "Force Fields")
|
|
|
|
layout.label(text="Hair:")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
factor_but(col, "use_map_length", "length_factor", "Length")
|
|
factor_but(col, "use_map_clump", "clump_factor", "Clump")
|
|
factor_but(col, "use_map_twist", "twist_factor", "Twist")
|
|
|
|
col = split.column()
|
|
factor_but(col, "use_map_kink_amp", "kink_amp_factor", "Kink Amplitude")
|
|
factor_but(col, "use_map_kink_freq", "kink_freq_factor", "Kink Frequency")
|
|
factor_but(col, "use_map_rough", "rough_factor", "Rough")
|
|
|
|
elif isinstance(idblock, FreestyleLineStyle):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
|
|
col = split.column()
|
|
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
|
|
|
|
layout.separator()
|
|
|
|
if not isinstance(idblock, ParticleSettings):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(tex, "blend_type", text="Blend")
|
|
col.prop(tex, "use_rgb_to_intensity")
|
|
# color is used on gray-scale textures even when use_rgb_to_intensity is disabled.
|
|
col.prop(tex, "color", text="")
|
|
|
|
col = split.column()
|
|
col.prop(tex, "invert", text="Negative")
|
|
col.prop(tex, "use_stencil")
|
|
|
|
|
|
class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, Panel):
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
|
_context_path = "texture"
|
|
_property_type = Texture
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.texture and (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
|
|
classes = (
|
|
TEXTURE_MT_specials,
|
|
TEXTURE_UL_texslots,
|
|
TEXTURE_PT_preview,
|
|
TEXTURE_PT_context,
|
|
TEXTURE_PT_node,
|
|
TEXTURE_PT_node_mapping,
|
|
TEXTURE_PT_mapping,
|
|
TEXTURE_PT_influence,
|
|
TEXTURE_PT_colors,
|
|
TEXTURE_PT_clouds,
|
|
TEXTURE_PT_wood,
|
|
TEXTURE_PT_marble,
|
|
TEXTURE_PT_magic,
|
|
TEXTURE_PT_blend,
|
|
TEXTURE_PT_stucci,
|
|
TEXTURE_PT_image,
|
|
TEXTURE_PT_image_sampling,
|
|
TEXTURE_PT_image_mapping,
|
|
TEXTURE_PT_musgrave,
|
|
TEXTURE_PT_voronoi,
|
|
TEXTURE_PT_distortednoise,
|
|
TEXTURE_PT_custom_props,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|