blender/source/gameengine/Rasterizer/RAS_Deformer.h
Brecht Van Lommel cb12337363 Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
2011-05-06 20:18:42 +00:00

107 lines
2.6 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file RAS_Deformer.h
* \ingroup bgerast
*/
#ifndef RAS_DEFORMER
#define RAS_DEFORMER
#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
#include <stdlib.h>
#include "CTR_Map.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
struct DerivedMesh;
class RAS_MeshObject;
class RAS_Deformer
{
public:
RAS_Deformer() : m_pMesh(NULL), m_bDynamic(false) {};
virtual ~RAS_Deformer(){};
virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map)=0;
virtual bool Apply(class RAS_IPolyMaterial *polymat)=0;
virtual bool Update(void)=0;
virtual bool UpdateBuckets(void)=0;
virtual RAS_Deformer *GetReplica()=0;
virtual void ProcessReplica()=0;
virtual bool SkipVertexTransform()
{
return false;
}
virtual bool ShareVertexArray()
{
return true;
}
virtual bool UseVertexArray()
{
return true;
}
// true when deformer produces varying vertex (shape or armature)
bool IsDynamic()
{
return m_bDynamic;
}
virtual struct DerivedMesh* GetFinalMesh()
{
return NULL;
}
virtual struct DerivedMesh* GetPhysicsMesh()
{
return NULL;
}
virtual class RAS_MeshObject* GetRasMesh()
{
/* m_pMesh does not seem to be being used?? */
return NULL;
}
virtual float (* GetTransVerts(int *tot))[3] { *tot= 0; return NULL; }
protected:
class RAS_MeshObject *m_pMesh;
bool m_bDynamic;
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_Deformer"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif