blender/source/gameengine/Rasterizer/RAS_LightObject.h
2011-02-22 12:42:55 +00:00

71 lines
1.5 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file RAS_LightObject.h
* \ingroup bgerast
*/
#ifndef __RAS_LIGHTOBJECT_H
#define __RAS_LIGHTOBJECT_H
#include "MT_CmMatrix4x4.h"
struct RAS_LightObject
{
enum LightType{
LIGHT_SPOT,
LIGHT_SUN,
LIGHT_NORMAL
};
bool m_modified;
int m_layer;
void *m_scene;
void *m_light;
float m_energy;
float m_distance;
float m_red;
float m_green;
float m_blue;
float m_att1;
float m_att2;
float m_spotsize;
float m_spotblend;
LightType m_type;
bool m_nodiffuse;
bool m_nospecular;
};
#endif //__RAS_LIGHTOBJECT_H