2050ecc307
Previously the logic manager was used as a global variable for SCA_ILogicBrick::m_sCurrentLogicManager, this request to always update it before run any python script and allow call function like ConvertPythonTo[GameObject/Mesh]. The bug showed in T48071 is that as exepted the global m_sCurrentLogicManager is not updated with the proper scene logic manager. Instead of trying to fix it by updating the logic manager everywhere and wait next bug report to add a similar line. The following patch propose a different way: - Every logic brick now contain its logic manager to SCA_ILogicBrick::m_logicManager, this value is set and get by SCA_ILogicBrick::[Set/Get]LogicManager, It's initialized from blender conversion and scene merging. - Function ConvertPythonTo[GameObject/mesh] now take as first argument the logic manager to find name coresponding object or mesh. Only ConvertPythonToCamera doesn't do that because it uses the KX_Scene::FindCamera function. Reviewers: moguri Differential Revision: https://developer.blender.org/D1913
206 lines
5.1 KiB
C++
206 lines
5.1 KiB
C++
/*
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* Set or remove an objects parent
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*
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Ketsji/KX_ParentActuator.cpp
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* \ingroup ketsji
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*/
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#include "KX_ParentActuator.h"
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#include "KX_GameObject.h"
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#include "KX_PythonInit.h"
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#include "EXP_PyObjectPlus.h"
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj,
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int mode,
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bool addToCompound,
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bool ghost,
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SCA_IObject *ob)
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: SCA_IActuator(gameobj, KX_ACT_PARENT),
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m_mode(mode),
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m_addToCompound(addToCompound),
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m_ghost(ghost),
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m_ob(ob)
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{
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if (m_ob)
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m_ob->RegisterActuator(this);
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}
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KX_ParentActuator::~KX_ParentActuator()
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{
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if (m_ob)
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m_ob->UnregisterActuator(this);
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}
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CValue* KX_ParentActuator::GetReplica()
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{
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KX_ParentActuator* replica = new KX_ParentActuator(*this);
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// replication just copy the m_base pointer => common random generator
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replica->ProcessReplica();
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return replica;
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}
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void KX_ParentActuator::ProcessReplica()
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{
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if (m_ob)
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m_ob->RegisterActuator(this);
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SCA_IActuator::ProcessReplica();
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}
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bool KX_ParentActuator::UnlinkObject(SCA_IObject* clientobj)
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{
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if (clientobj == m_ob)
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{
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// this object is being deleted, we cannot continue to track it.
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m_ob = NULL;
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return true;
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}
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return false;
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}
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void KX_ParentActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
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{
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void **h_obj = (*obj_map)[m_ob];
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if (h_obj) {
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if (m_ob)
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m_ob->UnregisterActuator(this);
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m_ob = (SCA_IObject*)(*h_obj);
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m_ob->RegisterActuator(this);
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}
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}
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bool KX_ParentActuator::Update()
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{
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (bNegativeEvent)
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return false; // do nothing on negative events
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KX_GameObject *obj = (KX_GameObject*) GetParent();
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KX_Scene *scene = KX_GetActiveScene();
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switch (m_mode) {
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case KX_PARENT_SET:
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if (m_ob)
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obj->SetParent(scene, (KX_GameObject*)m_ob, m_addToCompound, m_ghost);
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break;
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case KX_PARENT_REMOVE:
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obj->RemoveParent(scene);
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break;
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};
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return false;
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}
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#ifdef WITH_PYTHON
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject KX_ParentActuator::Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"KX_ParentActuator",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,0,0,0,
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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0,0,0,0,0,0,0,
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Methods,
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0,
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0,
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&SCA_IActuator::Type,
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0,0,0,0,0,0,
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py_base_new
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};
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PyMethodDef KX_ParentActuator::Methods[] = {
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef KX_ParentActuator::Attributes[] = {
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KX_PYATTRIBUTE_RW_FUNCTION("object", KX_ParentActuator, pyattr_get_object, pyattr_set_object),
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KX_PYATTRIBUTE_INT_RW("mode", KX_PARENT_NODEF+1, KX_PARENT_MAX-1, true, KX_ParentActuator, m_mode),
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KX_PYATTRIBUTE_BOOL_RW("compound", KX_ParentActuator, m_addToCompound),
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KX_PYATTRIBUTE_BOOL_RW("ghost", KX_ParentActuator, m_ghost),
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{ NULL } //Sentinel
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};
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PyObject *KX_ParentActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_ParentActuator* actuator = static_cast<KX_ParentActuator*>(self);
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if (!actuator->m_ob)
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Py_RETURN_NONE;
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else
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return actuator->m_ob->GetProxy();
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}
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int KX_ParentActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
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{
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KX_ParentActuator* actuator = static_cast<KX_ParentActuator*>(self);
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KX_GameObject *gameobj;
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if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &gameobj, true, "actuator.object = value: KX_ParentActuator"))
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return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
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if (actuator->m_ob != NULL)
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actuator->m_ob->UnregisterActuator(actuator);
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actuator->m_ob = (SCA_IObject*) gameobj;
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if (actuator->m_ob)
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actuator->m_ob->RegisterActuator(actuator);
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return PY_SET_ATTR_SUCCESS;
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}
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#endif // WITH_PYTHON
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/* eof */
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