353 lines
13 KiB
Python
353 lines
13 KiB
Python
#!BPY
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"""
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Name: 'Mirror Vertex Locations & Weight'
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Blender: 241
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Group: 'Mesh'
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Tooltip: 'Snap Verticies to X mirrord locations and weights.'
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"""
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__author__ = "Campbell Barton aka ideasman42"
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__url__ = ["www.blender.org", "blenderartists.org", "www.python.org"]
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__version__= '1.0'
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__bpydoc__= '''\
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This script is used to mirror vertex locations and weights
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It is usefull if you have a model that was made symetrical
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but has verts that have moved from their mirrored locations slightly,
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casuing blenders X-Mirror options not to work.
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Weights can be mirrored too, this is usefull if you want to model 1 side of a mesh, copy the mesh and flip it.
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You can then use this script to mirror to the copy, even creating new flipped vertex groups, renaming group name left to right or .L to .R
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Vertex positions are mirrored by doing a locational lookup,
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finding matching verts on both sides of a mesh and moving to the left/right or mid location.
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The vertex weights work differently, they are mirrored my location also,
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but they mirror in pairs, rather it works by finding the closest vertex on the flip side and using its weight.
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When a location mirror is finished, verts that have not been mirrored will remain selected.
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a good way to check both sides are mirrord is to select the mirrored parts,
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run this script with default options and then see of there are any selected verts.
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For details on each option read the tooltips.
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'''
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) Campbell Barton
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import Draw, Window, Scene, Mesh, Mathutils, sys, Object
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import BPyMesh
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BIGNUM= 1<<30
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def mesh_mirror(me, PREF_MIRROR_LOCATION, PREF_XMID_SNAP, PREF_MAX_DIST, PREF_XZERO_THRESH, PREF_MODE, PREF_SEL_ONLY, PREF_EDGE_USERS, PREF_MIRROR_WEIGHTS, PREF_FLIP_NAMES, PREF_CREATE_FLIP_NAMES):
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'''
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PREF_MIRROR_LOCATION, Will we mirror locations?
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PREF_XMID_SNAP, Should we snap verts to X-0?
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PREF_MAX_DIST, Maximum distance to test snapping verts.
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PREF_XZERO_THRESH, How close verts must be to the middle before they are considered X-Zero verts.
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PREF_MODE, 0:middle, 1: Left. 2:Right.
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PREF_SEL_ONLY, only snap the selection
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PREF_EDGE_USERS, match only verts with the same number of edge users.
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PREF_MIRROR_LOCATION,
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'''
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# Operate on all verts
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if not PREF_SEL_ONLY:
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for v in me.verts:
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v.sel=1
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if PREF_EDGE_USERS:
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edge_users= [0]*len(me.verts)
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for ed in me.edges:
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edge_users[ed.v1.index]+=1
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edge_users[ed.v2.index]+=1
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if PREF_XMID_SNAP: # Do we snap locations at all?
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for v in me.verts:
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if v.sel:
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if abs(v.co.x) <= PREF_XZERO_THRESH:
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v.co.x= 0
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v.sel= 0
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# alredy de-selected verts
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neg_vts = [v for v in me.verts if v.sel and v.co.x < 0]
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pos_vts = [v for v in me.verts if v.sel and v.co.x > 0]
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else:
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# Use a small margin verts must be outside before we mirror them.
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neg_vts = [v for v in me.verts if v.sel if v.co.x < -PREF_XZERO_THRESH]
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pos_vts = [v for v in me.verts if v.sel if v.co.x > PREF_XZERO_THRESH]
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#*Mirror Location*********************************************************#
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if PREF_MIRROR_LOCATION:
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mirror_pairs= []
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# allign the negative with the positive.
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flipvec= Mathutils.Vector()
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len_neg_vts= float(len(neg_vts))
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for i1, nv in enumerate(neg_vts):
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if nv.sel: # we may alredy be mirrored, if so well be deselected
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nv_co= nv.co
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for i2, pv in enumerate(pos_vts):
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if pv.sel:
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# Enforce edge users.
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if not PREF_EDGE_USERS or edge_users[i1]==edge_users[i2]:
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flipvec[:]= pv.co
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flipvec.x= -flipvec.x
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l= (nv_co-flipvec).length
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if l==0.0: # Both are alredy mirrored so we dont need to think about them.
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# De-Select so we dont use again/
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pv.sel= nv.sel= 0
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# Record a match.
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elif l<=PREF_MAX_DIST:
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# We can adjust the length by the normal, now we know the length is under the limit.
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# DISABLED, WASNT VERY USEFULL
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'''
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if PREF_NOR_WEIGHT>0:
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# Get the normal and flipm reuse flipvec
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flipvec[:]= pv.no
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flipvec.x= -flipvec.x
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try:
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ang= Mathutils.AngleBetweenVecs(nv.no, flipvec)/180.0
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except: # on rare occasions angle between vecs will fail.- zero length vec.
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ang= 0
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l=l*(1+(ang*PREF_NOR_WEIGHT))
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'''
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# Record the pairs for sorting to see who will get joined
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mirror_pairs.append((l, nv, pv))
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# Update every 20 loops
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if i1 % 10 == 0:
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Window.DrawProgressBar(0.8 * (i1/len_neg_vts), 'Mirror verts %i of %i' % (i1, len_neg_vts))
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Window.DrawProgressBar(0.9, 'Mirror verts: Updating locations')
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# Now we have a list of the pairs we might use, lets find the best and do them first.
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# de-selecting as we go. so we can makke sure not to mess it up.
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try: mirror_pairs.sort(key = lambda a: a[0])
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except: mirror_pairs.sort(lambda a,b: cmp(a[0], b[0]))
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for dist, v1,v2 in mirror_pairs: # dist, neg, pos
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if v1.sel and v2.sel:
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if PREF_MODE==0: # Middle
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flipvec[:]= v2.co # positive
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flipvec.x= -flipvec.x # negatve
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v2.co= v1.co= (flipvec+v1.co)*0.5 # midway
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v2.co.x= -v2.co.x
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elif PREF_MODE==2: # Left
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v2.co= v1.co
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v2.co.x= -v2.co.x
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elif PREF_MODE==1: # Right
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v1.co= v2.co
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v1.co.x= -v1.co.x
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v1.sel= v2.sel= 0
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#*Mirror Weights**********************************************************#
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if PREF_MIRROR_WEIGHTS:
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groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
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mirror_pairs_l2r= [] # Stor a list of matches for these verts.
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mirror_pairs_r2l= [] # Stor a list of matches for these verts.
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# allign the negative with the positive.
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flipvec= Mathutils.Vector()
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len_neg_vts= float(len(neg_vts))
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# Here we make a tuple to look through, if were middle well need to look through both.
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if PREF_MODE==0: # Middle
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find_set= ((neg_vts, pos_vts, mirror_pairs_l2r), (pos_vts, neg_vts, mirror_pairs_r2l))
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elif PREF_MODE==1: # Left
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find_set= ((neg_vts, pos_vts, mirror_pairs_l2r), )
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elif PREF_MODE==2: # Right
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find_set= ((pos_vts, neg_vts, mirror_pairs_r2l), )
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# Do a locational lookup again :/ - This isnt that good form but if we havnt mirrored weights well need to do it anyway.
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# The Difference with this is that we dont need to have 1:1 match for each vert- just get each vert to find another mirrored vert
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# and use its weight.
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# Use "find_set" so we can do a flipped search L>R and R>L without duplicate code.
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for vtls_A, vtls_B, pair_ls in find_set:
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for i1, vA in enumerate(vtls_A):
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best_len=1<<30 # BIGNUM
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best_idx=-1
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# Find the BEST match
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vA_co= vA.co
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for i2, vB in enumerate(vtls_B):
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# Enforce edge users.
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if not PREF_EDGE_USERS or edge_users[i1]==edge_users[i2]:
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flipvec[:]= vB.co
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flipvec.x= -flipvec.x
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l= (vA_co-flipvec).length
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if l<best_len:
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best_len=l
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best_idx=i2
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if best_idx != -1:
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pair_ls.append((vtls_A[i1].index, vtls_B[best_idx].index)) # neg, pos.
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# Now we can merge the weights
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if PREF_MODE==0: # Middle
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newVWeightDict= [vWeightDict[i] for i in xrange(len(me.verts))] # Have empty dicts just incase
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for pair_ls in (mirror_pairs_l2r, mirror_pairs_r2l):
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if PREF_FLIP_NAMES:
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for i1, i2 in pair_ls:
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flipWeight, groupNames= BPyMesh.dictWeightFlipGroups( vWeightDict[i2], groupNames, PREF_CREATE_FLIP_NAMES )
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newVWeightDict[i1]= BPyMesh.dictWeightMerge([vWeightDict[i1], flipWeight] )
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else:
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for i1, i2 in pair_ls:
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newVWeightDict[i1]= BPyMesh.dictWeightMerge([vWeightDict[i1], vWeightDict[i2]])
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vWeightDict= newVWeightDict
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elif PREF_MODE==1: # Left
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if PREF_FLIP_NAMES:
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for i1, i2 in mirror_pairs_l2r:
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vWeightDict[i2], groupNames= BPyMesh.dictWeightFlipGroups(vWeightDict[i1], groupNames, PREF_CREATE_FLIP_NAMES)
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else:
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for i1, i2 in mirror_pairs_l2r:
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vWeightDict[i2]= vWeightDict[i1] # Warning Multiple instances of the same data, its ok in this case but dont modify later.
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elif PREF_MODE==2: # Right
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if PREF_FLIP_NAMES:
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for i1, i2 in mirror_pairs_r2l:
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vWeightDict[i2], groupNames= BPyMesh.dictWeightFlipGroups(vWeightDict[i1], groupNames, PREF_CREATE_FLIP_NAMES)
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else:
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for i1, i2 in mirror_pairs_r2l:
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vWeightDict[i2]= vWeightDict[i1] # Warning, ditto above
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BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
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me.update()
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def main():
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scn = Scene.GetCurrent()
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act_ob= scn.getActiveObject()
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if act_ob.getType()!='Mesh':
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act_ob= None
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sel= [ob for ob in Object.GetSelected() if ob.getType()=='Mesh' if ob != act_ob]
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if not sel and not act_ob:
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Draw.PupMenu('Error, select a mesh as your active object')
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return
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# Defaults
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PREF_EDITMESH_ONLY= Draw.Create(1)
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PREF_MIRROR_LOCATION= Draw.Create(1)
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PREF_XMID_SNAP= Draw.Create(1)
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PREF_MAX_DIST= Draw.Create(0.02)
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PREF_XZERO_THRESH= Draw.Create(0.002)
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#PREF_MODE= Draw.Create(0) # THIS IS TOOO CONFUSING, HAVE 2 BUTTONS AND MAKE THE MODE FROM THEM.
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PREF_MODE_L2R= Draw.Create(1)
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PREF_MODE_R2L= Draw.Create(0)
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PREF_SEL_ONLY= Draw.Create(1)
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PREF_EDGE_USERS= Draw.Create(0)
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# Weights
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PREF_MIRROR_WEIGHTS= Draw.Create(0)
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PREF_FLIP_NAMES= Draw.Create(1)
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PREF_CREATE_FLIP_NAMES= Draw.Create(1)
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pup_block = [\
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('EditMesh Only', PREF_EDITMESH_ONLY, 'If disabled, will mirror all selected meshes.'),\
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'Left (-), Right (+)',\
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('Left > Right', PREF_MODE_L2R, 'Copy from the Left to Right of the mesh. Enable Both for a mid loc/weight.'),\
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('Right > Left', PREF_MODE_R2L, 'Copy from the Right to Left of the mesh. Enable Both for a mid loc/weight.'),\
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'',\
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('MaxDist:', PREF_MAX_DIST, 0.0, 1.0, 'Generate interpolated verts so closer vert weights can be copied.'),\
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('XZero limit:', PREF_XZERO_THRESH, 0.0, 1.0, 'Mirror verts above this distance from the middle, else lock to X/zero.'),\
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('Sel Verts Only', PREF_SEL_ONLY, 'Only mirror selected verts. Else try and mirror all'),\
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('Edge Users', PREF_EDGE_USERS, 'Only match up verts that have the same number of edge users.'),\
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'Location Prefs',\
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('Mirror Location', PREF_MIRROR_LOCATION, 'Mirror vertex locations.'),\
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('XMidSnap Verts', PREF_XMID_SNAP, 'Snap middle verts to X Zero (uses XZero limit)'),\
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'Weight Prefs',\
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('Mirror Weights', PREF_MIRROR_WEIGHTS, 'Mirror vertex locations.'),\
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('Flip Groups', PREF_FLIP_NAMES, 'Mirror flip names.'),\
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('New Flip Groups', PREF_CREATE_FLIP_NAMES, 'Make new groups for flipped names.'),\
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]
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if not Draw.PupBlock("X Mirror mesh tool", pup_block):
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return
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# WORK OUT THE MODE 0
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# PREF_MODE, 0:middle, 1: Left. 2:Right.
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PREF_MODE_R2L= PREF_MODE_R2L.val
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PREF_MODE_L2R= PREF_MODE_L2R.val
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if PREF_MODE_R2L and PREF_MODE_L2R:
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PREF_MODE= 0 # Middle
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elif not PREF_MODE_R2L and PREF_MODE_L2R:
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PREF_MODE= 1 # Left to Right
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elif PREF_MODE_R2L and not PREF_MODE_L2R:
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PREF_MODE= 2 # Right to Left
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else: # Neither Selected. Do middle anyway
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PREF_MODE= 0
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PREF_EDITMESH_ONLY= PREF_EDITMESH_ONLY.val
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PREF_MIRROR_LOCATION= PREF_MIRROR_LOCATION.val
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PREF_XMID_SNAP= PREF_XMID_SNAP.val
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PREF_MAX_DIST= PREF_MAX_DIST.val
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PREF_XZERO_THRESH= PREF_XZERO_THRESH.val
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PREF_SEL_ONLY= PREF_SEL_ONLY.val
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PREF_EDGE_USERS= PREF_EDGE_USERS.val
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# weights
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PREF_MIRROR_WEIGHTS= PREF_MIRROR_WEIGHTS.val
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PREF_FLIP_NAMES= PREF_FLIP_NAMES.val
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PREF_CREATE_FLIP_NAMES= PREF_CREATE_FLIP_NAMES.val
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t= sys.time()
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is_editmode = Window.EditMode() # Exit Editmode.
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if is_editmode: Window.EditMode(0)
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Mesh.Mode(Mesh.SelectModes['VERTEX'])
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Window.WaitCursor(1)
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if act_ob:
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mesh_mirror(act_ob.getData(mesh=1), PREF_MIRROR_LOCATION, PREF_XMID_SNAP, PREF_MAX_DIST, PREF_XZERO_THRESH, PREF_MODE, PREF_SEL_ONLY, PREF_EDGE_USERS, PREF_MIRROR_WEIGHTS, PREF_FLIP_NAMES, PREF_CREATE_FLIP_NAMES)
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if (not PREF_EDITMESH_ONLY) and sel:
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for ob in sel:
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mesh_mirror(ob.getData(mesh=1), PREF_MIRROR_LOCATION, PREF_XMID_SNAP, PREF_MAX_DIST, PREF_XZERO_THRESH, PREF_MODE, PREF_SEL_ONLY, PREF_EDGE_USERS, PREF_MIRROR_WEIGHTS, PREF_FLIP_NAMES, PREF_CREATE_FLIP_NAMES)
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if is_editmode: Window.EditMode(1)
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Window.WaitCursor(0)
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Window.DrawProgressBar(1.0, '')
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Window.RedrawAll()
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print 'Mirror done in %.6f sec.' % (sys.time()-t)
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if __name__ == '__main__':
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main()
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