286 lines
8.3 KiB
Python
286 lines
8.3 KiB
Python
#!BPY
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"""
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Name: 'System Information...'
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Blender: 236
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Group: 'HelpSystem'
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Tooltip: 'Information about your Blender environment, useful to diagnose problems.'
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"""
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__author__ = "Willian P. Germano"
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__url__ = ("blenderartists.org", "blenderartists.org")
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__version__ = "1.1"
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__bpydoc__ = """\
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This script creates a text in Blender's Text Editor with information
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about your OS, video card, OpenGL driver, Blender and Python versions,
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script related paths and more.
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If you are experiencing trouble running Blender itself or any Blender Python
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script, this information can be useful to fix any problems or at least for
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online searches (like checking if there are known issues related to your
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video card) or to get help from other users or the program's developers.
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"""
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# $Id$
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#
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# --------------------------------------------------------------------------
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# sysinfo.py version 1.1 Mar 20, 2005
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Copyright (C) 2004: Willian P. Germano, wgermano _at_ ig.com.br
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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import Blender.sys as bsys
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from Blender.BGL import *
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import sys
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Blender.Window.WaitCursor(1)
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# has_textwrap = 1 # see commented code below
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output_filename = "system-info.txt"
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warnings = 0
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notices = 0 # non critical warnings
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def cutPoint(text, length):
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"Returns position of the last space found before 'length' chars"
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l = length
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c = text[l]
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while c != ' ':
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l -= 1
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if l == 0: return length # no space found
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c = text[l]
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return l
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def textWrap(text, length = 70):
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lines = []
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while len(text) > 70:
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cpt = cutPoint(text, length)
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line, text = text[:cpt], text[cpt + 1:]
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lines.append(line)
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lines.append(text)
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return lines
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## Better use our own text wrap functions here
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#try:
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# import textwrap
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#except:
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# has_textwrap = 0
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# msg = sys.exc_info()[1].__str__().split()[3]
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# Blender.Draw.PupMenu("Python error:|This script requires the %s module" %msg)
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version = Blender.Get('version') / 100.0
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header = "= Blender %s System Information =" % version
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lilies = len(header)*"="+"\n"
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header = lilies + header + "\n" + lilies
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output = Blender.Text.New(output_filename)
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output.write(header + "\n\n")
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output.write("Platform: %s\n========\n\n" % sys.platform)
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output.write("Python:\n======\n\n")
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output.write("- Version: %s\n\n" % sys.version)
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output.write("- Paths:\n\n")
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for p in sys.path:
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output.write(p + '\n')
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output.write("\n- Directories:")
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dirlist = [
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['homedir', 'Blender home dir', 1],
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['scriptsdir', 'Default dir for scripts', 1],
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['datadir', 'Default "bpydata/" data dir for scripts', 1],
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['uscriptsdir', 'User defined dir for scripts', 0],
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['udatadir', 'Data dir "bpydata/" inside user defined dir', 0]
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]
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has_dir = {}
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for dir in dirlist:
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dirname, dirstr, is_critical = dir
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dirpath = Blender.Get(dirname)
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output.write("\n\n %s:\n" % dirstr)
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if not dirpath:
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has_dir[dirname] = False
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if is_critical:
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warnings += 1
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output.write(" <WARNING> -- not found")
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else:
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notices += 1
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output.write(" <NOTICE> -- not found")
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else:
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output.write(" %s" % dirpath)
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has_dir[dirname] = True
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if not has_dir['homedir']:
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outmsg = """
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<WARNING> - Blender home dir not found!
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This should probably be "<path>/.blender/"
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where <path> is usually the user's home dir.
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Blender's home dir is where entries like:
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folders scripts/, plugins/ and locale/ and
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files .Blanguages and .bfont.ttf
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are located.
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It's also where Blender stores the Bpymenus file
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with information about registered scripts, so it
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only needs to scan scripts dir(s) when they are
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modified.
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"""
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output.write(outmsg)
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has_uconfdir = False
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if has_dir['udatadir']:
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uconfigdir = bsys.join(Blender.Get('udatadir'), 'config')
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output.write("\n\n User defined config data dir:")
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if bsys.exists(uconfigdir):
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has_uconfdir = True
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output.write(" %s" % uconfigdir)
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else:
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notices += 1
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output.write("""
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<NOTICE> -- not found.
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bpydata/config/ should be inside the user defined scripts dir.
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It's used by Blender to store scripts configuration data.
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(Since it is on the user defined dir, a new Blender installation
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won't overwrite the data.)
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""")
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configdir = bsys.join(Blender.Get('datadir'), 'config')
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output.write('\n\n Default config data "bpydata/config/" dir:\n')
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if bsys.exists(configdir):
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output.write(" %s" % configdir)
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else:
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warnings += 1
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output.write("""<WARNING> -- not found.
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config/ should be inside the default scripts *data dir*.
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It's used by Blender to store scripts configuration data
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when <user defined scripts dir>/bpydata/config/ dir is
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not available.
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""")
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if has_uconfdir:
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output.write("""
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The user defined config dir will be used.
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""")
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cvsdir = 'release/scripts'
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if bsys.dirsep == '\\': cvsdir = cvsdir.replace('/','\\')
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sdir = Blender.Get('scriptsdir')
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if sdir and sdir.find(cvsdir) >= 0:
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if has_uconfdir:
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notices += 1
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output.write("\n\n<NOTICE>:\n")
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else:
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warnings += 1
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output.write("\n\n<WARNING>:\n")
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output.write("""
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It seems this Blender binary is located in its cvs source tree.
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It's recommended that the release/scripts/ dir tree is copied
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to your blender home dir.
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""")
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if not has_uconfdir:
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output.write("""
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Since you also don't have a user defined scripts dir with the
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bpydata/config dir inside it, it will not be possible to save
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and restore scripts configuration data files, since writing
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to a dir inside a cvs tree is not a good idea and is avoided.
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""")
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missing_mods = [] # missing basic modules
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try:
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from BPyBlender import basic_modules
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for m in basic_modules:
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try: exec ("import %s" % m)
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except: missing_mods.append(m)
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if missing_mods:
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outmsg = """
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<WARNING>:
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Some expected modules were not found.
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Because of that some scripts bundled with Blender may not work.
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Please read the FAQ in the Readme.html file shipped with Blender
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for information about how to fix the problem.
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Missing modules:
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"""
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output.write(outmsg)
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warnings += 1
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for m in missing_mods:
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output.write('-> ' + m + '\n')
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if 'BPyRegistry' in missing_mods:
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output.write("""
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Module BPyRegistry.py is missing!
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Without this module it's not possible to save and restore
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scripts configuration data files.
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""")
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else:
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output.write("\n\n- Modules: all basic ones were found.\n")
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except ImportError:
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output.write("\n\n<WARNING>:\n Couldn't find BPyBlender.py in scripts/bpymodules/ dir.")
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output.write("\n Basic modules availability won't be tested.\n")
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warnings += 1
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output.write("\nOpenGL:\n======\n\n")
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output.write("- Renderer: %s\n" % glGetString(GL_RENDERER))
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output.write("- Vendor: %s\n" % glGetString(GL_VENDOR))
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output.write("- Version: %s\n\n" % glGetString(GL_VERSION))
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output.write("- Extensions:\n\n")
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glext = glGetString(GL_EXTENSIONS)
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glext = textWrap(glext, 70)
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for l in glext:
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output.write(l + "\n")
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output.write("\n\n- Simplistic almost useless benchmark:\n\n")
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t = Blender.sys.time()
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nredraws = 10
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for i in range(nredraws):
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Blender.Redraw(-1) # redraw all windows
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result = Blender.sys.time() - t
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output.write("Redrawing all areas %s times took %.4f seconds.\n" % (nredraws, result))
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if warnings or notices:
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output.write("\n%s%s\n" % (warnings*"#", notices*"."))
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if warnings:
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output.write("\n(*) Found %d warning" % warnings)
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if (warnings > 1): output.write("s") # (blush)
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output.write(", documented in the text above.\n")
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if notices:
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output.write("\n(*) Found %d notice" % notices)
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if (notices > 1): output.write("s") # (blush)
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output.write(", documented in the text above.\n")
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else: output.write("\n==\nNo problems were found (scroll up for details).")
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Blender.Window.WaitCursor(0)
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exitmsg = "Done!|Please check the text %s in the Text Editor window" % output.name
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Blender.Draw.PupMenu(exitmsg)
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