170 lines
5.2 KiB
Python
170 lines
5.2 KiB
Python
#!BPY
|
|
"""
|
|
Name: 'Normalize/Scale Weight...'
|
|
Blender: 245
|
|
Group: 'WeightPaint'
|
|
Tooltip: 'Normalize the weight of the active weightgroup.'
|
|
"""
|
|
|
|
__author__ = "Campbell Barton aka ideasman42"
|
|
__url__ = ["www.blender.org", "blenderartists.org", "www.python.org"]
|
|
__version__ = "0.1"
|
|
__bpydoc__ = """\
|
|
|
|
Normalize Weights
|
|
|
|
This Script is to be used only in weight paint mode,
|
|
It Normalizes the weights of the current group, to the desired peak
|
|
optionaly scaling groups that are shared by these verts so the
|
|
proportion of the veighting is unchanged.
|
|
"""
|
|
|
|
# ***** BEGIN GPL LICENSE BLOCK *****
|
|
#
|
|
# Script copyright (C) Campbell J Barton
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
#
|
|
# ***** END GPL LICENCE BLOCK *****
|
|
# --------------------------------------------------------------------------
|
|
|
|
from Blender import Scene, Draw, Object, Modifier
|
|
import BPyMesh
|
|
SMALL_NUM= 0.000001
|
|
|
|
def getArmatureGroups(ob, me):
|
|
|
|
arm_obs = []
|
|
|
|
arm = ob.parent
|
|
if arm and arm.type == 'Armature' and ob.parentType == Object.ParentTypes.ARMATURE:
|
|
arm_obs.append(arm)
|
|
|
|
for m in ob.modifiers:
|
|
if m.type== Modifier.Types.ARMATURE:
|
|
arm = m[Modifier.Settings.OBJECT]
|
|
if arm:
|
|
arm_obs.append(arm)
|
|
|
|
# convert to a dict and back, should be a set! :/ - python 2.3 dosnt like.
|
|
return dict([ (bonename, None) for arm in arm_obs for bonename in arm.data.bones.keys() ]).keys()
|
|
|
|
|
|
|
|
def actWeightNormalize(me, ob, PREF_PEAKWEIGHT, PREF_ACTIVE_ONLY, PREF_ARMATURE_ONLY, PREF_KEEP_PROPORTION):
|
|
|
|
groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
|
|
new_weight= max_weight= -1.0
|
|
act_group= me.activeGroup
|
|
|
|
if PREF_ACTIVE_ONLY:
|
|
normalizeGroups = [act_group]
|
|
else:
|
|
normalizeGroups = groupNames[:]
|
|
|
|
if PREF_ARMATURE_ONLY:
|
|
|
|
armature_groups = getArmatureGroups(ob, me)
|
|
|
|
i = len(normalizeGroups)
|
|
while i:
|
|
i-=1
|
|
if not normalizeGroups[i] in armature_groups:
|
|
del normalizeGroups[i]
|
|
|
|
|
|
for act_group in normalizeGroups:
|
|
vWeightDictUsed=[False] * len(vWeightDict)
|
|
|
|
for i, wd in enumerate(vWeightDict):
|
|
try:
|
|
new_weight= wd[act_group]
|
|
if new_weight > max_weight:
|
|
max_weight= new_weight
|
|
vWeightDictUsed[i]=wd
|
|
except:
|
|
pass
|
|
|
|
# These can be skipped for now, they complicate things when using multiple vgroups,
|
|
'''
|
|
if max_weight < SMALL_NUM or new_weight == -1:
|
|
Draw.PupMenu('No verts to normalize. exiting.')
|
|
#return
|
|
|
|
if abs(max_weight-PREF_PEAKWEIGHT) < SMALL_NUM:
|
|
Draw.PupMenu('Vert Weights are alredy normalized.')
|
|
#return
|
|
'''
|
|
max_weight= max_weight/PREF_PEAKWEIGHT
|
|
|
|
if PREF_KEEP_PROPORTION:
|
|
# TODO, PROPORTIONAL WEIGHT SCALING.
|
|
for wd in vWeightDictUsed:
|
|
if wd: # not false.
|
|
if len(wd) == 1:
|
|
# Only 1 group for thsi vert. Simple
|
|
wd[act_group] /= max_weight
|
|
else:
|
|
# More then 1 group. will need to scale all users evenly.
|
|
if PREF_ARMATURE_ONLY:
|
|
local_maxweight= max([v for k, v in wd.iteritems() if k in armature_groups]) / PREF_PEAKWEIGHT
|
|
if local_maxweight > 0.0:
|
|
# So groups that are not used in any bones are ignored.
|
|
for weight in wd.iterkeys():
|
|
if weight in armature_groups:
|
|
wd[weight] /= local_maxweight
|
|
else:
|
|
local_maxweight= max(wd.itervalues()) / PREF_PEAKWEIGHT
|
|
for weight in wd.iterkeys():
|
|
wd[weight] /= local_maxweight
|
|
|
|
else: # Simple, just scale the weights up. we alredy know this is in an armature group (if needed)
|
|
for wd in vWeightDictUsed:
|
|
if wd: # not false.
|
|
wd[act_group] /= max_weight
|
|
|
|
# Copy weights back to the mesh.
|
|
BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
|
|
|
|
|
|
def main():
|
|
scn= Scene.GetCurrent()
|
|
ob= scn.objects.active
|
|
|
|
if not ob or ob.type != 'Mesh':
|
|
Draw.PupMenu('Error, no active mesh object, aborting.')
|
|
return
|
|
|
|
me= ob.getData(mesh=1)
|
|
|
|
PREF_PEAKWEIGHT= Draw.Create(1.0)
|
|
PREF_ACTIVE_ONLY= Draw.Create(1)
|
|
PREF_KEEP_PROPORTION= Draw.Create(1)
|
|
PREF_ARMATURE_ONLY= Draw.Create(0)
|
|
|
|
pup_block= [\
|
|
('Peak Weight:', PREF_PEAKWEIGHT, 0.01, 1.0, 'Upper weight for normalizing.'),\
|
|
('Active Only', PREF_ACTIVE_ONLY, 'Only Normalize groups that have matching bones in an armature (when an armature is used).'),\
|
|
('Proportional', PREF_KEEP_PROPORTION, 'Scale other weights so verts (Keep weights with other groups in proportion).'),\
|
|
('Armature Only', PREF_ARMATURE_ONLY, 'Only Normalize groups that have matching bones in an armature (when an armature is used).'),\
|
|
]
|
|
|
|
if not Draw.PupBlock('Clean Selected Meshes...', pup_block):
|
|
return
|
|
|
|
actWeightNormalize(me, ob, PREF_PEAKWEIGHT.val, PREF_ACTIVE_ONLY.val, PREF_ARMATURE_ONLY.val, PREF_KEEP_PROPORTION.val)
|
|
|
|
if __name__=='__main__':
|
|
main() |