blender/intern/ghost/intern/GHOST_ISystemPaths.cc

68 lines
1.3 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
*/
/**
* Copyright (C) 2001 NaN Technologies B.V.
*/
#include "GHOST_ISystemPaths.hh"
#ifdef WIN32
# include "GHOST_SystemPathsWin32.hh"
#else
# ifdef __APPLE__
# include "GHOST_SystemPathsCocoa.hh"
# else
# include "GHOST_SystemPathsUnix.hh"
# endif
#endif
GHOST_ISystemPaths *GHOST_ISystemPaths::m_systemPaths = nullptr;
GHOST_TSuccess GHOST_ISystemPaths::create()
{
GHOST_TSuccess success;
if (!m_systemPaths) {
#ifdef WIN32
m_systemPaths = new GHOST_SystemPathsWin32();
#else
# ifdef __APPLE__
m_systemPaths = new GHOST_SystemPathsCocoa();
# else
m_systemPaths = new GHOST_SystemPathsUnix();
# endif
#endif
success = m_systemPaths != nullptr ? GHOST_kSuccess : GHOST_kFailure;
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_ISystemPaths::dispose()
{
GHOST_TSuccess success = GHOST_kSuccess;
if (m_systemPaths) {
delete m_systemPaths;
m_systemPaths = nullptr;
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_ISystemPaths *GHOST_ISystemPaths::get()
{
if (!m_systemPaths) {
create();
}
return m_systemPaths;
}