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BL_ActionActuator.cpp
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Fix the action actuator (bug #1699)
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2004-11-06 04:53:41 +00:00 |
BL_ActionActuator.h
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Fix the action actuator (bug #1699)
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2004-11-06 04:53:41 +00:00 |
BL_ArmatureObject.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
BL_ArmatureObject.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
BL_BlenderDataConversion.cpp
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Fix to not create invalid bound shapes from non mesh objects (armatures).
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2004-07-16 00:08:06 +00:00 |
BL_BlenderDataConversion.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
BL_DeformableGameObject.cpp
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
BL_DeformableGameObject.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
BL_MeshDeformer.cpp
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Bunch of small fixes for warnings and whatnot....
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2004-07-16 14:45:06 +00:00 |
BL_MeshDeformer.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
BL_SkinDeformer.cpp
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
BL_SkinDeformer.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
BL_SkinMeshObject.cpp
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Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
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2004-05-04 09:34:02 +00:00 |
BL_SkinMeshObject.h
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Port Python updates from Tuhopuu2:
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2004-07-17 05:28:23 +00:00 |
BlenderWorldInfo.cpp
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- split the data structures that actually constitute a mesh
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2004-03-20 22:55:42 +00:00 |
BlenderWorldInfo.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_BlenderScalarInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_BlenderScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_BlenderSceneConverter.cpp
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Frustum sphere culling.
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2004-05-21 09:21:15 +00:00 |
KX_BlenderSceneConverter.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ConvertActuators.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConvertActuators.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ConvertControllers.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ConvertControllers.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ConvertProperties.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ConvertProperties.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ConvertSensors.cpp
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Mouse Wheel Support for the Game Engine.
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2004-05-02 23:45:03 +00:00 |
KX_ConvertSensors.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IpoConvert.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_IpoConvert.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
Makefile
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
SConscript
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Added #!/usr/bin/python standard script identifier to the start of SConscript files.
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2004-05-16 13:07:20 +00:00 |