blender/extern/bFTGL
Nathan Letwory bcd5d1c9ed * integrate bFTGL with Scons
* add some ENV = os.environ's here and there (help those who have msvc toolkit installed)

Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-05-06 13:37:18 +00:00
..
include Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
make/msvc_7_0 - update to msvc7 projectfiles to accomodate recent file additions 2005-03-30 05:19:33 +00:00
src Modified FTGL for proper texturefont support. 2005-01-21 14:43:21 +00:00
win32_vcpp Modified FTGL for proper texturefont support. 2005-01-21 14:43:21 +00:00
cleanup Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
COPYING.txt Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
license.txt Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
README.txt Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
SConscript * integrate bFTGL with Scons 2005-05-06 13:37:18 +00:00

FTGL 2.0.11
16 August 2004

DESCRIPTION:

FTGL is a free open source library to enable developers to use arbitrary
fonts in their OpenGL (www.opengl.org)  applications.
Unlike other OpenGL font libraries FTGL uses standard font file formats
so doesn't need a preprocessing step to convert the high quality font data
into a lesser quality, proprietary format.
FTGL uses the Freetype (www.freetype.org) font library to open and 'decode'
the fonts. It then takes that output and stores it in a format most efficient
for OpenGL rendering.

Rendering modes supported are
- Bit maps
- Antialiased Pix maps
- Texture maps
- Outlines
- Polygon meshes
- Extruded polygon meshes

FTGL is designed to be used in commercial quality software. It has been
written with performance, robustness and simplicity in mind.

USAGE:

	FTGLPixmapFont font( "Fonts:Arial");

	font.FaceSize( 72);
	
	font.render( "Hello World!");

This library was inspired by gltt, Copyright (C) 1998-1999 Stephane Rehel
(http://gltt.sourceforge.net)
Bezier curve code contributed by Jed Soane.
Demo, Linux port, extrusion code and gltt maintainance by Gerard Lanois
Linux port by Matthias Kretz
Windows port by Andrew Ellerton & Max Rheiner
Bug fixes by Robert Osfield, Marcelo E. Magallon, Markku Rontu, Mark A. Fox,
Patrick Rogers
Containers and optimisations by Sebastien Barre
Autoconf Marcelo E. Magallon.


Please contact me if you have any suggestions, feature requests, or problems.

Henry Maddocks
ftgl@opengl.geek.nz
http://homepages.paradise.net.nz/henryj/