blender/source/gameengine/Physics
Erwin Coumans 6f3e593105 more graphics patches from Snailrose,
remove constraint fixed,
Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz,
SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
2006-01-15 11:34:55 +00:00
..
BlOde applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
Bullet more graphics patches from Snailrose, 2006-01-15 11:34:55 +00:00
common more graphics patches from Snailrose, 2006-01-15 11:34:55 +00:00
Dummy more graphics patches from Snailrose, 2006-01-15 11:34:55 +00:00
Sumo more graphics patches from Snailrose, 2006-01-15 11:34:55 +00:00
Makefile updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. 2005-10-23 17:55:19 +00:00