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Sergey Sharybin 6fb874369c OpenCOlorIO: Add explicit linearSRGB -> sRGB lookup table
Previously converting from linear space to SRGB was doing rather
slow inverted 1D lookup. Adding explicit inverse LUT gives 20%
speedup of OpenGL render.

Next question is: why do we even bother with sRGB conversion here,
OpenGL is already in the proper space so in theory we can avoid
quite some color space conversions. In any case, having this case
optimized in nice anyway.
2016-09-15 15:56:47 +02:00
build_files Bring blender_release.cmake uptodate with the changes from D2227 2016-09-15 06:34:57 -06:00
doc API doc update script: Fix generated zipfile name, was broken in 'release' case... 2016-09-13 08:39:01 +02:00
extern Curve Fitting: correct initial handle sign 2016-09-02 02:58:34 +10:00
intern Revert "Cycles: Tweak empty boundbox children" 2016-09-15 09:39:33 +02:00
release OpenCOlorIO: Add explicit linearSRGB -> sRGB lookup table 2016-09-15 15:56:47 +02:00
source OpenGL render: Add developer option to easily enable time information 2016-09-15 15:56:47 +02:00
tests Fix undefined variable on errors in Cycles ctests. 2016-09-10 23:04:14 +02:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Update .gitignore to some more generated/non-git-stored files. 2016-08-21 22:40:57 +02:00
.gitmodules Add developer tools submodule 2016-07-15 01:28:00 +10:00
CMakeLists.txt CMake: decouple WITH_CYCLES_OPENSUBDIV from WITH_OPENSUBDIV, and enable on OS X. 2016-09-14 12:02:44 +02:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Cleanup: line length 2016-07-15 01:26:26 +10:00
make.bat [windows] add some helpers to make.bat to facilitate making release builds. 2016-09-15 06:27:58 -06:00