blender/source/gameengine
2009-05-10 22:33:21 +00:00
..
BlenderRoutines BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Converter Linux compilation problem, better fix 2009-05-10 21:30:30 +00:00
Expressions changes to get benoits logic updates building on scons with gcc 2009-05-10 21:22:25 +00:00
GameLogic Linux compilation problem, better fix 2009-05-10 21:30:30 +00:00
GamePlayer added Geometry as a BGE module, removed its dependency on gen_utils.c 2009-04-30 12:45:13 +00:00
Ketsji use the same sequence mapping types as CListValue, hopefully this means it will build on different python versions 2009-05-10 22:33:21 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum. 2009-05-01 19:02:23 +00:00
PyDoc deprecate controller.getActuator(name) and controller.getSensor(name) for 2009-05-10 01:48:14 +00:00
Rasterizer BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SceneGraph BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
VideoTexture BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00