blender/source/gameengine
Alexander Romanov 700c40e2f9 OpenGL: stipple support added to basic GLSL shader
The is intended to replace the deprecated glPolygonStipple() calls with a shader
based alternative, once we switch over to GLSL shaders.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D1688
2015-12-26 22:15:23 +01:00
..
BlenderRoutines BGE code cleanup: Removing RAS_GLExtensionManager. 2015-12-07 19:25:12 -08:00
Converter Cleanup: unused defines 2015-11-12 18:54:26 +11:00
Expressions BGE: generic python callback list + replace KX_PythonSeq. 2015-10-26 20:27:08 +01:00
GameLogic BGE: generic python callback list + replace KX_PythonSeq. 2015-10-26 20:27:08 +01:00
GamePlayer BGE clean up: use float version of trigonometric functions 2015-12-16 01:53:48 +01:00
Ketsji Fix T46959: sys.meta_path reset on on exit 2015-12-18 03:00:38 +11:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE Physics clean up: double-promotion warnings 2015-12-14 06:56:50 +01:00
Rasterizer OpenGL: stipple support added to basic GLSL shader 2015-12-26 22:15:23 +01:00
SceneGraph BGE Scenegraph clean up: double-promotion warnings 2015-12-14 06:56:50 +01:00
VideoTexture Cleanup: quiet warning 2015-12-18 02:46:08 +11:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00