blender/extern/bFTGL/SConscript
Nathan Letwory bcd5d1c9ed * integrate bFTGL with Scons
* add some ENV = os.environ's here and there (help those who have msvc toolkit installed)

Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-05-06 13:37:18 +00:00

54 lines
1.5 KiB
Python

#!/usr/bin/python
import sys
import os
ftgl_env = Environment(ENV=os.environ)
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('defines')
Import ('user_options_dict')
if sys.platform=='linux2' or sys.platform=='linux-i386':
ftgl_env.Append (CCFLAGS = ['-O2', '-ansi'])
elif sys.platform=='win32':
ftgl_env.Append (CCFLAGS = ['/O2'])
elif sys.platform=='sunos':
ftgl_env.Append (CCFLAGS = ['Xc', '-v', '-fast'])
elif sys.platform=='darwin':
ftgl_env.Append (CCFLAGS = ['-O2', '-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc' , '-mtune=G4'])
else:
ftgl_env.Append (CCFLAGS = cflags)
ftgl_env.Append (CPPDEFINES = defines)
ftgl_env.Append (CPPPATH = ['include',
'src'])
ftgl_env.Append (CPPPATH = user_options_dict['FREETYPE_INCLUDE'])
source_files = [
'src/FTBitmapGlyph.cpp',
'src/FTCharmap.cpp',
'src/FTContour.cpp',
'src/FTExtrdGlyph.cpp',
'src/FTFace.cpp',
'src/FTFont.cpp',
'src/FTGLBitmapFont.cpp',
'src/FTGLExtrdFont.cpp',
'src/FTGLOutlineFont.cpp',
'src/FTGLPixmapFont.cpp',
'src/FTGLPolygonFont.cpp',
'src/FTGLTextureFont.cpp',
'src/FTGlyph.cpp',
'src/FTGlyphContainer.cpp',
'src/FTLibrary.cpp',
'src/FTOutlineGlyph.cpp',
'src/FTPixmapGlyph.cpp',
'src/FTPoint.cpp',
'src/FTPolyGlyph.cpp',
'src/FTSize.cpp',
'src/FTTextureGlyph.cpp',
'src/FTVectoriser.cpp']
ftgl_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/extern_ftgl', source=source_files)