blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Brecht Van Lommel 704fef314a Various game engine fixes:
* Fix issue with add transparency mode with blender materials.
* Possible fix at frontface flip in the game engine.
* Fix color buffering clearing for multiple viewports, it used
  to clear as if there was one.
* Fix for zoom level in user defined viewports, it was based on
  the full window before, now it is based on the viewport itself.
* For user defined viewports, always use Expose instead of
  Letterbox with bars, the latter doesn't make sense then.
2008-09-14 00:32:18 +00:00
..
CMakeLists.txt Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_GLExtensionManager.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_GLExtensionManager.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_ListRasterizer.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_ListRasterizer.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_OpenGLRasterizer.cpp Various game engine fixes: 2008-09-14 00:32:18 +00:00
RAS_OpenGLRasterizer.h Various game engine fixes: 2008-09-14 00:32:18 +00:00
RAS_VAOpenGLRasterizer.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_VAOpenGLRasterizer.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00